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Balance: wire beacon_rush.json to beacon_rush scenario; food floor documented (#106) - #109
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…cumented (#106). beacon_rush.json now runs with scenario=beacon_rush (3/3 parts, +7 credits/day). Script wins at day 3 with food 44-46 on all reference seeds — well above the ≥40 target. Previously the script ran on Standard and ended day 6 with food 14-24 (critical on some seeds). Baseline updated: beacon_rush expects GameOver=true, Won=true, Day=3, BeaconParts=3. docs/balance.md §Beacon Rush food floor documents target band. Assisted-by: Crush:claude-sonnet-4-5
Skeyelab
enabled auto-merge (squash)
May 22, 2026 05:57
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Closes #106
What
scripts/beacon_rush.jsonnow carries"scenario": "beacon_rush"so it runs with the scenario'smaxBeaconParts:3anddailyCreditsIncomeDelta:+7. The script wins at day 3 with food 44–46 on all 7 reference seeds — well above the ≥40 target band.Previously the script ran on Standard scenario and ended day 6 with food 14–24, putting seeds 42 and 101 in the critical band.
Playtest note
go run ./cmd/outpost -simulate scripts/beacon_rush.json -seeds 1,7,42— wins day 3, food 44+. Rush path now feels decisive rather than a slow food drain.Test plan
beaconRushBaselineupdated:ScenarioID:"beacon_rush",Day:3,Won:true,BeaconParts:3go test ./...cleandocs/balance.md§Beacon Rush food floor documents target band and rationale