experiment(ppu): deferred scanline rendering via per-HBlank register … - #62
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eduardovra wants to merge 1 commit into
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experiment(ppu): deferred scanline rendering via per-HBlank register …#62eduardovra wants to merge 1 commit into
eduardovra wants to merge 1 commit into
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…snapshots Captures PPU register state at each HBlank into a flat tuple snapshot instead of rendering immediately. At VBlank start, all 224 scanlines are rendered in a single burst from their snapshots. Rationale: batch rendering keeps VRAM, CGRAM cache and framebuffer hot in L3 cache, and is the prerequisite for full-frame NumPy vectorisation passes. Snapshot uses identity-check dirty tracking for CGRAM and OAM to avoid redundant copies. Benchmark results (15k frames): Mega Man X: 129.92 → 129.14 FPS (~neutral) SMW: 89.81 → 91.24 FPS (+1.6%) Net verdict: break-even to marginally positive. Complexity cost is high for the gain achieved; keeping as an experiment to enable future full-frame vectorisation.
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…snapshots
Captures PPU register state at each HBlank into a flat tuple snapshot instead of rendering immediately. At VBlank start, all 224 scanlines are rendered in a single burst from their snapshots.
Rationale: batch rendering keeps VRAM, CGRAM cache and framebuffer hot in L3 cache, and is the prerequisite for full-frame NumPy vectorisation passes. Snapshot uses identity-check dirty tracking for CGRAM and OAM to avoid redundant copies.
Benchmark results (15k frames):
Mega Man X: 129.92 → 129.14 FPS (~neutral)
SMW: 89.81 → 91.24 FPS (+1.6%)
Net verdict: break-even to marginally positive. Complexity cost is high for the gain achieved; keeping as an experiment to enable future full-frame vectorisation.