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dudusotero/README.md

Eduardo Sotero

Senior Frontend Engineer. Design systems, web performance, AI-assisted engineering.

Ten years building design systems and high-traffic storefronts for US product teams: Rooms To Go, The Clorox Company, Birchbox and Mothership. Today I'm at Lithios Apps, on full-stack client work, where I also lead how our engineers work with AI.

Based in Florianópolis, Brazil, with full overlap on US Eastern hours.

dudusotero.dev · LinkedIn · Résumé


What I'm building

Pixelore UI is an 8-bit React design system for browser games. Mainstream design systems target dashboards; this one targets the thing they don't. 18 Radix-based primitives, dual ESM+CJS distribution, a Tailwind v3/v4 preset, and WCAG 2.2 AA throughout. Published on npm as @pixelore/react.

It is proven by a complete turn-based RPG built on top of it rather than by a gallery of isolated examples. Every component had to survive a real app.

Docs · Play the RPG · How it was built

Talks

Criando experiências 360 e VR com React 360, at Front in Floripa 2019, the largest front-end conference in Santa Catarina. A sold-out room, and a solar system you move through in browser VR.

Try the demo · Source

Working with

TypeScript · React · Next.js · Node.js · GraphQL · Tailwind CSS · Design Systems · Core Web Vitals · WCAG 2.2 · Claude Code


Open to Senior and Staff frontend roles with US teams. The fastest way to reach me is email.

Pinned Loading

  1. react-360-front-in-floripa react-360-front-in-floripa Public

    Project used for paper "Criando experiências 360 e VR com React 360", Front in Floripa - 2019

    JavaScript 4

  2. pixelore pixelore Public

    An 8-bit aesthetic React design system for HTML games

    TypeScript 1