Skip to content
boykopovarPublic

About

SDK for PS5, Windows, Linux games developing

Topics

Resources

Stars

10 stars

Watchers

0 watching

Forks

Latest commit

 

History

110 Commits

Folders and files

Repository files navigation

AnyDevKit

SDK for developing cross-platform games and applications for PS5, Windows and Linux using the AnyPS5 libs API.

Zero overhead and abstraction on PS5. On Windows and Linux, performance is limited by the AnyPS5 implementation.

Status

anydevkit_3dcalc

3D calculator (compiled from source) with buttons, vibration feedback, save data and AGC shaders installs via ffpfsc and works (include two images when building). All rendering runs on GPU.

C++20 standard library support is available; functionality provided by PS5 libraries other than libc is disabled.

Documentation and instructions will be added later.

Shader compilation and AGC packaging support

Shader type Support
Vertex Yes
Fragment / Pixel Yes
Compute Yes
Geometry Linked with Vertex
Tessellation Control / Hull Linked Vertex + Control + Evaluation
Tessellation Evaluation / Domain Linked Vertex + Control + Evaluation
Export Part of the Geometry pipeline
Local Part of the Hull pipeline
Task No
Mesh No
Ray tracing No

Vertex and Fragment execution verified on PS5. Other stages verified through compilation tests only.

License

This project is licensed under the GNU General Public License version 2 only.

About

SDK for PS5, Windows, Linux games developing

Topics

Resources

Stars

10 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages