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[FEATURE REQUEST] Using double-precision floating-point numbers in some parts of the BEPU engine #413

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@ahmetenesay

I appreciate the BEPU project; I'm incredibly pleased that a low-level physics engine has been written in pure C#! Honestly, I don't know why I really want what I mentioned in the title, but having FP64 precision in some parts of the engine sounds appealing. While GPUs for home users are terrible at handling double-precision dotted numbers, CPUs are quite comfortable and powerful enough for FP64 (usually half as good as, or sometimes equal to, FP32). What do you think?

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