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Add Cells edge scatter and editable editorial studies - #163
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git-chad merged 29 commits intoOct 1, 2026
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…roup failures Media load callbacks now ignore replaced or removed passes and pending loads are cleared on disposal. Strict-mode pass failures are reported once at the originating pass instead of at every group boundary.
Publishing now drops every descendant of a hidden group and clears the parentId of any retained layer (the audio source) whose parent was removed, so the published scene passes hierarchy validation on reopen.
Cap the neighbor row and column search to two cells each side so the worst-case cellAt count per fragment is 25 instead of unbounded in the packed minimum-size, maximum-stroke configuration. Mirrored in the runtime package.
…e on buttons Clear the active paint layer when the layer stops being paintable (selection, mode, visibility or lock change) so Paint never resumes without Edit Paint. Only preventDefault on Space for non-interactive targets so focused buttons and links still activate.
Create the .context artifact directory up front and pick the history shortcut modifier from the platform.
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Photographic Cells can now break coherent edges into small seeded fragments with one Edge Scatter control in Regions and Paint. It shifts selection lookups within a bounded band while preserving cell positions, photographic detail, and stored paint. Zero remains the default and reproduces the earlier edge; Individual Cells ignores it. Editor and runtime use the same implementation, with no extra source samples, pass, target, or readback.
Two editable studies combine the existing Gradient/Halftone layers with Cells, independent text, and original SVG linework. The actual references 05 (color cells) and 11 (bridge) were reopened and compared with real renders. The studies and PNG previews are in
public/examples/v3/; reference images are not bundled. Fine dots already work below Cells inside an isolated group, so no extra halftone controls were added.Stacks onto #162 (
git-chad/v3-threshold-colors). Part of integration #150; no V3 merges to main until the plan is complete. User authorized continuing with this slice while away; visual acceptance remains pending.Validation:
bun run checkpasses with the same three pre-existing lint warnings.bun run test:compositionpasses: 216 Cells editor/runtime GPU cases, including 38 new Scatter cases; real hydration/history/save-reopen, runtime frame/PNG parity, and legacy defaults.bun tests/composition/editorial-studies-ui.mjspasses actual controls, undo/redo, layout visibility, both bundled studies, .lab download/reimport. The test waits for import completion, not just an already present layer row.Limits: high Scatter can fragment narrow painted details; tone-driven regions still change with video luminance. Native sustained performance and encoded export remain roadmap 7.2. The examples demonstrate the visual ingredients, not final V3 acceptance. The current viewport-sized canvas changes framing with window size, and the 48px text minimum limits small annotations; both findings are recorded in the roadmap and recipe.