From docs/GAP-ANALYSIS.md's remaining list.
256 systems trade with each other every day, and the player sees it as prices,
spawn mixes and one news line. The simulation is real and almost entirely
invisible.
Trade-route and danger overlays on the charts would make it legible: which
routes are moving goods, where prices diverge, which systems are getting
dangerous. The data is already in galaxy/living.ts; this is a rendering and
UI job, not a simulation one.
Note the chart screens are game/screens/chart.ts with drawing in
ui/screens.ts, and clickAt/tick exist for the charts specifically
(CLAUDE.md invariant 13) — so the interaction surface is already there.
From
docs/GAP-ANALYSIS.md's remaining list.256 systems trade with each other every day, and the player sees it as prices,
spawn mixes and one news line. The simulation is real and almost entirely
invisible.
Trade-route and danger overlays on the charts would make it legible: which
routes are moving goods, where prices diverge, which systems are getting
dangerous. The data is already in
galaxy/living.ts; this is a rendering andUI job, not a simulation one.
Note the chart screens are
game/screens/chart.tswith drawing inui/screens.ts, andclickAt/tickexist for the charts specifically(CLAUDE.md invariant 13) — so the interaction surface is already there.