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Make the TODOs runnable by someone who was not here
ci
#80:
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65580e0
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cgreening
41s
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main
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Record the four open items the session left in comments and not in TODOs
ci
#79:
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Find out why the defender will not shoot: it is selected for not shoo…
ci
#78:
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cgreening
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Make the scripted attack run the AI that ships
ci
#77:
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Mark TODO 60 complete
ci
#76:
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d0c9547
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Witchpoint closer, torus opens the throttle, docking stops looking fatal
ci
#75:
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8850d46
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README refresh, the missing D handler, and a guard against dead pilots
ci
#74:
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d437987
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README refresh, the missing D handler, and a guard against dead pilots
ci
#73:
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The reference fight: a human, and the balance is resting on 5%
ci
#72:
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Correction: run 11 never accelerates, at any target speed
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#71:
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Point the toggle back at a brain that works, and stop this thread
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#70:
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Run 11: the experimental brains freeze because humans stop moving
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#69:
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The human data says the guns were switched off
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#68:
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Arena: fly waves, and measure how you actually fly
ci
#67:
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Record a fight a human actually flew
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#66:
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Run 10: pirates weave because they trained against a freighter
ci
#65:
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Correction: the fire-rate gap is not what makes pirates harmless
ci
#64:
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Widen the player's graze: they out-turn you, so aiming needs help
ci
#63:
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Flying it reverses the run 9 verdict: pirates kill themselves without it
ci
#62:
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NPCs fire 5.4x slower than the sim trains them to
ci
#61:
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Put run 9's attacker behind a toggle so it can be flown
ci
#60:
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Retrain the attacker: ramming fixed, and it must not ship yet
ci
#59:
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Ships do collide, in the one matchup nobody measured
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#58:
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The rear laser was a simulation artefact, and the viewer drew shots w…
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#57:
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Fix the novella's continuity
ci
#56:
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