Create and move energy balls with your body using a Kinect V2 camera. Built in Unity with VFX Graph.
Compared to V2, this project adds the following notable enhancements:
- Real-time metaball rendering for smoother energy ball merging
- Improved particle animations, physics, and force interactions
- In-game settings menu with custom profile support for adjusting properties in builds
- Optional live camera feed rendered behind the particles and tracked bodies
v3_prev_3.webm
- Kinect V2 Camera
- Kinect SDK
- Important: Import the missing Kinect DLLs from the Kinect V2 Plugin for Unity into this project's assets folder. Only the DLLs from the Unity package file are needed; nothing else is required from it.
- Unity 6000.3.19f1 (or matching 6000.3 LTS)
- Clone the repo and open the folder in Unity Hub with the version above.
- Import the Kinect DLLs (see Requirements).
- Open
Assets/Energy Ball V3.unity. - Plug in the Kinect V2, install the SDK, and press Play.
No Kinect handy? Open Assets/Testing/Dummy Scene.unity to experiment with the particles and metaballs without any tracking hardware.
See LICENSE.txt. Free to use, modify, and distribute — if you use it at an event or in an art piece, send some clips!