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chore(deps): bump maplibre-gl and @maplibre/maplibre-gl-leaflet in /ui - #4895

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chore(deps): bump maplibre-gl and @maplibre/maplibre-gl-leaflet in /ui#4895
tenthe merged 1 commit into
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Bumps maplibre-gl and @maplibre/maplibre-gl-leaflet. These dependencies needed to be updated together.
Updates maplibre-gl from 5.24.0 to 6.8.0

Release notes

Sourced from maplibre-gl's releases.

v6.8.0

✨ Features and improvements

  • Add map.getStyleUrl(), which returns the URL the style was loaded from, or null when the style was given as an object (#7109) (by @​bradymadden97 and @​giswqs)
  • Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (#8328, continues #7673) (by @​AveryanAlex)
  • Build the Intl.Segmenter instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (#8337) (by @​cherenkov)
  • Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (#8338) (by @​cherenkov)
  • Build the default Marker pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (#8340) (by @​cherenkov)
  • Add SDF rendering support for fill patterns, using fill-color as the foreground color (#7747) (by @​bradymadden97 and @​deniial00)
  • Warn once when the canvas is clamped to maxCanvasSize, which previously lowered the rendered resolution silently (#8200) (by @​str0kes)

🐞 Bug fixes

  • Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (#5655, #8326, continues #5956) (by @​yuiseki)
  • Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (#8251) (by @​patte)
  • Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (#7382) (by @​birkskyum)
  • Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a dem dimension mismatch error, and empty raster tiles render as transparent (#1551) (by @​clement-igonet)
  • Validate the before layer in map.moveLayer before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (#8301) (by @​lazerg)
  • Fix visible seams between hillshade tiles when using linear interpolation. (#8302) (by @​Turbo87)
  • Fix the map freezing when a render task throws an error (#6093) (by @​UberMouse)
  • Fix getCameraAltitude() returning NaN under globe and vertical-perspective, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (#6584) (by @​bigmistqke and @​patte)
  • Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (#8253) (by @​clement-igonet)
  • Fix setTiles producing stale tile URLs when loadTile runs in the same frame (#8323) (by @​johncarmack1984 and @​nostrorom)
  • Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large symbol-height-offset stays visible until it is behind the planet (#8316) (by @​clement-igonet)

v6.7.0

✨ Features and improvements

  • Support the style specification's font-faces property, with map.setFontFaces and map.getFontFaces and improve complex script languages such as Devanagari, Khmer, Burmese and Hebrew (#8237) (by @​HarelM)
  • Wrap Thai, Khmer, Burmese, Lao, Tibetan, Javanese and Balinese labels at word boundaries instead of running them on in one line, which applies to every style whether or not it declares font-faces (#8237) (by @​HarelM)
  • Throw GPUInitializationError from the Map constructor when the WebGL2 context cannot be created, instead of firing an error event no listener can catch and returning a partially constructed map (#8066) (by @​johncarmack1984)
  • Allow adding an image source without a url. The source starts empty and makes no network request; call updateImage({image}) or updateImage({url}) later to show an image (#8167) (by @​mondsichtung)
  • Skip symbol re-placement when its inputs are unchanged, so repaints from animated style images or custom layers cost a single frame (#8208) (by @​lucaswoj)
  • Add Style#triggerSymbolPlacement, which re-places symbols when something the map cannot see for itself has moved them (#8208) (by @​lucaswoj)
  • Make {validate: false} skip the style snapshot the style setters only build as error context, so adding layers one at a time no longer serializes the whole style on every call (#8259) (by @​lazerg)

🐞 Bug fixes

  • Disable the navigation control's zoom-out button when viewport constraints prevent zooming out further (#5316) (by @​miakh)
  • Keep a vector tile's etag when the tile is reloaded after a style change, so the next expiry refresh can still skip unchanged tiles (#3309) (by @​johncarmack1984)
  • Fix project() and queryTerrainElevation disagreeing with the rendered terrain surface when the elevation lookup sampled a different DEM zoom than the drawn mesh (#8212) (by @​johncarmack1984)
  • Draw numbers (e.g. “21” in “반포대로21길”) and short uppercase codes (e.g. “A1”) upright in vertical line labels instead of rotating them along the line (#5404) (by @​NEKOYASAN)
  • Fix the camera jumping at the end of a pan or zoom gesture on terrain by sampling the center elevation from the rendered terrain surface (#7989, #3982) (by @​johncarmack1984)
  • Ensure style state defaults are serialized (#8263) (by @​hiddewie)

v6.6.0

✨ Features and improvements

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

6.8.0

✨ Features and improvements

  • Add map.getStyleUrl(), which returns the URL the style was loaded from, or null when the style was given as an object (#7109) (by @​bradymadden97 and @​giswqs)
  • Sample terrain render-to-texture output through mipmaps with trilinear filtering, so draped layers stop shimmering and aliasing at high pitch (#8328, continues #7673) (by @​AveryanAlex)
  • Build the Intl.Segmenter instances used for text shaping on first use instead of at import, shaving several milliseconds off loading MapLibre on the main thread (#8337) (by @​cherenkov)
  • Link shader programs before reading their compile status, so the driver can overlap the compiles and the main thread waits less on shader compilation (#8338) (by @​cherenkov)
  • Build the default Marker pin once and clone it per marker, so creating many default markers takes roughly half the constructor time (#8340) (by @​cherenkov)
  • Add SDF rendering support for fill patterns, using fill-color as the foreground color (#7747) (by @​bradymadden97 and @​deniial00)
  • Warn once when the canvas is clamped to maxCanvasSize, which previously lowered the rendered resolution silently (#8200) (by @​str0kes)

🐞 Bug fixes

  • Fix a marker's popup jumping to another world copy when the marker is moved across the antimeridian on a zoomed-out map (#5655, #8326, continues #5956) (by @​yuiseki)
  • Fix terrain drape textures not being refreshed after zoom changes, causing stale rendering at the new zoom level (#8251) (by @​patte)
  • Fix a gap between the sky and the ground at high pitch while globe transitions to mercator (#7382) (by @​birkskyum)
  • Treat an empty tile response (e.g. HTTP 204) as no data: raster-DEM tiles now load without elevation instead of failing with a dem dimension mismatch error, and empty raster tiles render as transparent (#1551) (by @​clement-igonet)
  • Validate the before layer in map.moveLayer before reordering, so passing the id of a layer that does not exist leaves the layer order untouched instead of dropping the moved layer out of it (#8301) (by @​lazerg)
  • Fix visible seams between hillshade tiles when using linear interpolation. (#8302) (by @​Turbo87)
  • Fix the map freezing when a render task throws an error (#6093) (by @​UberMouse)
  • Fix getCameraAltitude() returning NaN under globe and vertical-perspective, which disabled marker terrain occlusion and the camera terrain check; the altitude now follows the sphere (#6584) (by @​bigmistqke and @​patte)
  • Draw an elevated symbol on globe when the symbol itself is in view but the ground under it is behind the horizon; occlusion now follows the line of sight to the elevated point (#8253) (by @​clement-igonet)
  • Fix setTiles producing stale tile URLs when loadTile runs in the same frame (#8323) (by @​johncarmack1984 and @​nostrorom)
  • Keep the tile under an elevated symbol from being culled near the horizon, so a symbol with a large symbol-height-offset stays visible until it is behind the planet (#8316) (by @​clement-igonet)

6.7.0

✨ Features and improvements

  • Support the style specification's font-faces property, with map.setFontFaces and map.getFontFaces and improve complex script languages such as Devanagari, Khmer, Burmese and Hebrew (#8237) (by @​HarelM)
  • Wrap Thai, Khmer, Burmese, Lao, Tibetan, Javanese and Balinese labels at word boundaries instead of running them on in one line, which applies to every style whether or not it declares font-faces (#8237) (by @​HarelM)
  • Throw GPUInitializationError from the Map constructor when the WebGL2 context cannot be created, instead of firing an error event no listener can catch and returning a partially constructed map (#8066) (by @​johncarmack1984)
  • Allow adding an image source without a url. The source starts empty and makes no network request; call updateImage({image}) or updateImage({url}) later to show an image (#8167) (by @​mondsichtung)
  • Skip symbol re-placement when its inputs are unchanged, so repaints from animated style images or custom layers cost a single frame (#8208) (by @​lucaswoj)
  • Add Style#triggerSymbolPlacement, which re-places symbols when something the map cannot see for itself has moved them (#8208) (by @​lucaswoj)
  • Make {validate: false} skip the style snapshot the style setters only build as error context, so adding layers one at a time no longer serializes the whole style on every call (#8259) (by @​lazerg)

🐞 Bug fixes

  • Disable the navigation control's zoom-out button when viewport constraints prevent zooming out further (#5316) (by @​miakh)
  • Keep a vector tile's etag when the tile is reloaded after a style change, so the next expiry refresh can still skip unchanged tiles (#3309) (by @​johncarmack1984)
  • Fix project() and queryTerrainElevation disagreeing with the rendered terrain surface when the elevation lookup sampled a different DEM zoom than the drawn mesh (#8212) (by @​johncarmack1984)
  • Draw numbers (e.g. “21” in “반포대로21길”) and short uppercase codes (e.g. “A1”) upright in vertical line labels instead of rotating them along the line (#5404) (by @​NEKOYASAN)
  • Fix the camera jumping at the end of a pan or zoom gesture on terrain by sampling the center elevation from the rendered terrain surface (#7989, #3982) (by @​johncarmack1984)
  • Ensure style state defaults are serialized (#8263) (by @​hiddewie)

6.6.0

✨ Features and improvements

... (truncated)

Commits
  • 9df21da Bump js version to 6.8.0 (#8371)
  • 05302ad fix: compute pixelsPerMeter in the transform helper so getCameraAltitude() wo...
  • cf1781c test: serve the browser tests' tiles and styles from local fixtures (#8367)
  • 055db89 refactor: unify bucket dependency finalization through addFeatures (#8347)
  • 045a3ce Warn when the canvas is clamped to maxCanvasSize (#8275)
  • d2d0371 Keep tiles under elevated symbols from being culled near the horizon (#8319)
  • 0b33607 chore(deps-dev): bump puppeteer from 25.9.0 to 25.10.0 (#8359)
  • 86d30b0 chore(deps-dev): bump devtools-protocol from 0.0.1687809 to 0.0.1692173 (#8354)
  • 9a0884f chore(deps-dev): bump cspell from 10.2.0 to 10.2.1 (#8360)
  • 3d42c64 chore(deps-dev): bump postcss from 8.5.26 to 8.5.28 (#8362)
  • Additional commits viewable in compare view

Updates @maplibre/maplibre-gl-leaflet from 0.1.3 to 0.1.4

Changelog

Sourced from @​maplibre/maplibre-gl-leaflet's changelog.

0.1.4 - 2026-08-16

Added

  • Add support for MapLibre GL JS v6 through a new ESM build, while retaining existing UMD integrations and support for MapLibre GL JS v2-v5.

Changed

  • Generate release artifacts when packaging instead of tracking them in Git.

0.1.0

Fixed - 2025-03-24

  • Fix #64 to allow this library to work with MapLibre GL JS v5.0.0. (#66)

0.0.22 - 2024-07-08

Fixed

  • Fix #29 - added missing guard for empty object

0.0.20 - 2023-09-19

Added

  • Add mapbox-gl-js v3.x.x to allowed versions in peerDependencies.

Fixed

  • Fix #29 - layer is mis-aligned with map when panning the map off screen (#31)

0.0.19 - 2022-11-30

Fixed

  • round CSS translate values to avoid blurry tiles (#41).

0.0.18 - 2022-11-11

Fixed

  • import MapOptions instead of obsolete MapboxOptions for compatibility with neuer maplibre-gl versions (#25).

0.0.15 - 2021-07-08

Added

  • types definition

0.0.14 - 2020-11-24

... (truncated)

Commits
Maintainer changes

This version was pushed to npm by GitHub Actions, a new releaser for @​maplibre/maplibre-gl-leaflet since your current version.


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Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) and [@maplibre/maplibre-gl-leaflet](https://github.com/maplibre/maplibre-gl-leaflet). These dependencies needed to be updated together.

Updates `maplibre-gl` from 5.24.0 to 6.8.0
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v5.24.0...v6.8.0)

Updates `@maplibre/maplibre-gl-leaflet` from 0.1.3 to 0.1.4
- [Release notes](https://github.com/maplibre/maplibre-gl-leaflet/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-leaflet/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-leaflet@v0.1.3...v0.1.4)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.8.0
  dependency-type: direct:production
- dependency-name: "@maplibre/maplibre-gl-leaflet"
  dependency-version: 0.1.4
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Sep 9, 2026
@tenthe
tenthe merged commit b1f3810 into dev Sep 9, 2026
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@tenthe
tenthe deleted the dependabot/npm_and_yarn/ui/multi-3b51f47bff branch September 9, 2026 06:53
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