build: integrate Visual Studio editor package and update gitignore#121
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- Added the Visual Studio Editor Unity package (`com.unity.ide.visualstudio`) to `Packages/manifest.json` to enable richer IDE integration (such as debugging and project generation). - Updated `Packages/packages-lock.json` with the new package and its resolved dependencies (`com.unity.test-framework` and `com.unity.ext.nunit`). - Updated `.gitignore` to ignore`*.slnx` to keep the repository clean of autogenerated solution files.
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This pull request configures Visual Studio integration for the Unity project. It adds *.slnx to the .gitignore file, introduces a .vsconfig file to specify the Managed Game workload, and adds the Visual Studio IDE package (com.unity.ide.visualstudio) along with its dependencies to the package manifest and lock files. I have no feedback to provide.
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com.unity.ide.visualstudio) toPackages/manifest.jsonto enable richer IDE integration (such as debugging and project generation).Packages/packages-lock.jsonwith the new package and its resolved dependencies (com.unity.test-frameworkandcom.unity.ext.nunit)..gitignoreto ignore*.slnxto keep the repository clean of autogenerated solution files.