The SafeZoneHelper class (#25) checks whether or not players are in Ferox to not alarm. I should expand this to include the wildy ditch and the edge of wild by chaos altar/GWD which should be much simpler.
Testing consideration: A naïve hard X/Y limit for checking the above boundaries might be problematic because of wilderness GWD and other wilderness dungeons.
The SafeZoneHelper class (#25) checks whether or not players are in Ferox to not alarm. I should expand this to include the wildy ditch and the edge of wild by chaos altar/GWD which should be much simpler.
Testing consideration: A naïve hard X/Y limit for checking the above boundaries might be problematic because of wilderness GWD and other wilderness dungeons.