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261 changes: 261 additions & 0 deletions Ripple_Slippers/code.py
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# SPDX-FileCopyrightText: 2026 Erin St Blaine for Adafruit Industries
#
# SPDX-License-Identifier: MIT

import time
import board
import digitalio
import neopixel

# =========================================================
# Ripple Footstep Lights with Color Cycling
# Pylint-friendly version
#
# What this project does:
# - Reads an FSR on pin A0
# - Triggers a ripple of light from the center of the strip
# - Changes color on each new press
# - If pressed again while running:
# - the timer extends
# - the color changes immediately
# - the ripple restarts from the center
# =========================================================


# -----------------------------
# USER SETTINGS
# -----------------------------
NUM_PIXELS = 20
ACTIVE_SECONDS = 3.0
PIXEL_BRIGHTNESS = 0.3

# Lower = faster ripple, higher = slower ripple
RIPPLE_DELAY = 0.05

# Lower = shorter trail, higher = longer trail
TRAIL_FADE = 0.6

# End fade settings
FADE_DELAY = 0.03
FADE_STEPS = 20

# Color cycle: white -> pink -> purple -> blue
COLOR_SEQUENCE = [
(255, 255, 255), # white
(255, 100, 180), # pink
(180, 0, 255), # purple
(0, 120, 255), # blue
]

print("boot")


# -----------------------------
# SENSOR SETUP
# -----------------------------
# FSR wired between A0 and GND.
# With internal pull-up enabled:
# - unpressed = True
# - pressed = False
motion = digitalio.DigitalInOut(board.A0)
motion.direction = digitalio.Direction.INPUT
motion.pull = digitalio.Pull.UP
print("motion ready")


# -----------------------------
# EXTERNAL POWER SETUP
# -----------------------------
# The Prop-Maker Feather needs EXTERNAL_POWER enabled
# to power the external NeoPixel terminal.
external_power = digitalio.DigitalInOut(board.EXTERNAL_POWER)
external_power.direction = digitalio.Direction.OUTPUT
external_power.value = True
print("external power enabled")


# -----------------------------
# NEOPIXEL SETUP
# -----------------------------
pixels = neopixel.NeoPixel(
board.EXTERNAL_NEOPIXELS,
NUM_PIXELS,
brightness=PIXEL_BRIGHTNESS,
auto_write=False
)
print("pixels ready")


# -----------------------------
# HELPER FUNCTIONS
# -----------------------------
def clear():
"""Turn all pixels off."""
pixels.fill((0, 0, 0))
pixels.show()


def dim_rgb(rgb_value, factor):
"""Return a dimmed version of an RGB color tuple."""
return (
int(rgb_value[0] * factor),
int(rgb_value[1] * factor),
int(rgb_value[2] * factor),
)


def get_next_color(sequence_index):
"""
Advance to the next color in the sequence.

Returns:
tuple: (new_index, new_rgb)
"""
new_index = (sequence_index + 1) % len(COLOR_SEQUENCE)
return new_index, COLOR_SEQUENCE[new_index]


def ripple_frame(center_pixel, radius, ripple_rgb):
"""
Draw one frame of the ripple animation.

center_pixel: where the ripple starts
radius: how far the wave has expanded
ripple_rgb: current ripple color
"""
for pixel_index in range(NUM_PIXELS):
distance = abs(pixel_index - center_pixel)

# Bright wave front
if distance == radius:
pixels[pixel_index] = ripple_rgb

# Optional thicker wave front:
# Uncomment these two lines and comment out the line above
# if abs(distance - radius) <= 1:
# pixels[pixel_index] = ripple_rgb

# Fade the trail behind the wave
elif distance < radius:
red, green, blue = pixels[pixel_index]
pixels[pixel_index] = (
int(red * TRAIL_FADE),
int(green * TRAIL_FADE),
int(blue * TRAIL_FADE),
)

# Pixels ahead of the wave stay off
else:
pixels[pixel_index] = (0, 0, 0)

pixels.show()


def ripple_for(seconds, start_rgb, starting_index):
"""
Run the ripple animation for a set amount of time.

If the sensor is pressed again while the animation is running:
- extend the timer
- change to the next color
- restart the ripple from the center

Returns:
int: updated color sequence index
"""
center_pixel = NUM_PIXELS // 2
active_rgb = start_rgb
sequence_index = starting_index
end_time = time.monotonic() + seconds
was_pressed = False
radius = 0

while time.monotonic() < end_time:
is_pressed = not motion.value

# Detect a new press during the active animation
if is_pressed and not was_pressed:
sequence_index, active_rgb = get_next_color(sequence_index)
print("extended, new color:", active_rgb)

end_time = time.monotonic() + seconds
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radius = 0

ripple_frame(center_pixel, radius, active_rgb)

radius += 1
if radius > NUM_PIXELS:
radius = 0
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time.sleep(RIPPLE_DELAY)
was_pressed = is_pressed

return sequence_index


def fade_out():
"""Fade the current pixels smoothly to black."""
current_pixels = [pixels[pixel_index] for pixel_index in range(NUM_PIXELS)]

for step in range(FADE_STEPS, -1, -1):
factor = step / FADE_STEPS

for pixel_index in range(NUM_PIXELS):
pixels[pixel_index] = dim_rgb(current_pixels[pixel_index], factor)

pixels.show()
time.sleep(FADE_DELAY)

clear()


# -----------------------------
# STARTUP FLASH
# -----------------------------
startup_colors = [
(255, 0, 0),
(0, 255, 0),
(0, 0, 255),
]

for startup_rgb in startup_colors:
pixels.fill(startup_rgb)
pixels.show()
time.sleep(0.2)

clear()
print("starting loop")


# -----------------------------
# MAIN LOOP
# -----------------------------
last_state = motion.value
current_sequence_index = -1

while True:
current_state = motion.value

if current_state != last_state:
print("changed:", current_state)

# Trigger on press: True -> False
if not current_state:
print("TRIGGERED")

current_sequence_index, trigger_rgb = get_next_color(
current_sequence_index
)
print("color:", trigger_rgb)

current_sequence_index = ripple_for(
ACTIVE_SECONDS,
trigger_rgb,
current_sequence_index
)

fade_out()

last_state = current_state

time.sleep(0.01)
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