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GitHub repository for my portfolio website.

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Zach Hubbard — Portfolio Website

Source code for my game and software development portfolio website — zachhubbard.com

Tech Stack

  • React 18 — UI framework
  • Vite — build tool and dev server
  • React Router v6 — hash-based routing (createHashRouter)
  • MUI v5 — Grid layout and theming
  • Bootstrap 5 / React Bootstrap — Navbar component
  • CSS custom properties — site-wide design tokens

Project Pages

Page Route
RerunTV #/RerunTV
WV Quest #/WVQuest
Cart Smash #/CartSmash
Seed-A-Pult #/SeedAPult
Escape Room #/EscapeRoom
Weathered Home #/WeatheredHome
All Game Projects #/GameProjects

Code Attributions

Site was created using React.js, JavaScript, HTML, and CSS.

Node.js packages used for development:

  • Material UI – Used for CSS and formatting of site components, open-source under MIT License.
  • React Bootstrap – Used for CSS formatting and formatting some site components under the MIT License, such as the navbar and the footer.
  • Vite – Build tool and dev server, open-source under MIT License.
  • ESLint VS Code Extension – for JavaScript code suggestions and code formatting.

AI Attributions

Used Claude AI (Claude Code by Anthropic) to assist with the following:

  • Site theme redesign: color palette, CSS custom properties, card and footer component styling
  • Navbar redesign: glassmorphism effect, hover animations, and font consistency fixes
  • Page transition animations: enter/exit keyframe animations on route changes
  • Scroll-reveal animation system: IntersectionObserver-based fade-in for grid items and section headers
  • Project page layout: restructured pages to side-by-side media/text layout using MUI Grid
  • CSS formatting fixes: feature list bullet rendering, responsive breakpoints, media hover effects
  • Homepage updates: replaced Quest System card with Epic Door card in featured projects grid
  • Routing updates: removed in-progress BPQuestSystem route from site navigation
  • Vite migration: replaced Create React App with Vite, resolving all dependency vulnerabilities

UI and Art Asset Attributions

  • Site Logo — Created by Zach Hubbard using Adobe Photoshop CC
  • PortfolioCropped.jpg — Taken as part of Mon River Games Fall 2022 session and MDIA 472 Capstone Course
  • Donut.jpg — Render created by Zach Hubbard through completion of Blender Guru's Beginner Blender 4.0 Tutorial Playlist/Course on YouTube
  • BlenderDonut.mp4 — Video created by Zach Hubbard through completion of Blender Guru's Beginner Blender 4.0 Tutorial Playlist/Course on YouTube
  • SodaCan.png — Created by Zach Hubbard using Adobe Photoshop CC
  • HighBytes.png — Art created by fellow CS 450 group project member Jeryle Begay for the project
  • Shop.png, DawnOfAlina.jpg, DawnOfAlinaLarge.jpg — Art for Dawn of Alina shop and inventory created by Mon River Games Summer and Fall 2022 session member Madison Roy
  • WVQuest.png — UI designed by Jackson Sigler and implemented into Unity project by capstone member Tessla Muir
  • RegistrationWVQuest.png — UI designed by Jackson Sigler and implemented into Unity project by capstone member Tessla Muir
  • AppalachianSeedLaunch.png — Background image created by Heather Cole for the 2023 Global Game Jam
  • RampCrash.png — 2024 Global Game Jam submission, image taken in Unity by group member David Haley
  • GDC.jpg — Image of myself at the 2022 Game Developer's Conference
  • ModelingDiorama/ images (FullUV.png, HouseUV.png, MayaDryFittingNew.png, MayaTextured.png, ModelingStepsNew.png, ModularComponentsNew.png, NextGenTextures2.png, TexturedModularComponents.png, UnrealDryFittingNew.png, UnrealNextGenTextures.png) — Screenshots of Maya and Unreal Engine modeling work created by Zach Hubbard
  • LeaderboardDiagram.png, SwitchboardDiagram.png — System design diagrams created by Zach Hubbard
  • SwitchboardMinigameDemo.mp4 — Gameplay footage recorded by Zach Hubbard

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