Tools to build a Fallout 4 survival overhaul. This repository contains the source files, plugins, papyrus runtime scripts, and xedit patching scripts. These are tools to build Radfall against a load order, not a ready-to-install mod.
The full gameplay documentation is in docs/.
- Papyrus script sources (
.psc) - FO4Edit patcher scripts
- Plugins
- Fallout 4 with the Creation Kit installed (if compiling papyrus scripts)
- FO4Edit (latest release)
- A working Fallout 4 mod load order to patch against
- Load the plugin and source scripts into the Creation Kit.
- Compile all scripts. Output the
.pexfiles to your mod'sScripts/folder.
If you're compiling outside the CK, ensure your Papyrus Compiler flags file and import paths include the base Fallout 4 source scripts.
If you don't want to compile the scripts, download the compiled scripts from the github releases.
- Copy the patcher script and required dependencies into your edit scripts folder
- Open FO4Edit with your full load order active.
- Run it against your load order.
- Save the generated patch plugin.
If your load order includes mods that conflict with Radfall's changes, you will need to generate additional patches manually in FO4Edit. No pre-made patches are provided here — your load order is yours to manage.
Support is not provided for self-built installations. If something is broken:
- Check that all scripts compiled without errors in the CK log if you're trying to compile them.
- Check that the patcher ran cleanly and the output plugin loaded correctly in FO4Edit.
- Check for conflicts in your load order using FO4Edit.
Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
You may share and adapt this source for non-commercial purposes, with attribution.