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Radfall

Tools to build a Fallout 4 survival overhaul. This repository contains the source files, plugins, papyrus runtime scripts, and xedit patching scripts. These are tools to build Radfall against a load order, not a ready-to-install mod.


Documentation

The full gameplay documentation is in docs/.


What's in this repo

  • Papyrus script sources (.psc)
  • FO4Edit patcher scripts
  • Plugins

Requirements

  • Fallout 4 with the Creation Kit installed (if compiling papyrus scripts)
  • FO4Edit (latest release)
  • A working Fallout 4 mod load order to patch against

Building

1. Compile the Papyrus scripts (or just download the release)

  1. Load the plugin and source scripts into the Creation Kit.
  2. Compile all scripts. Output the .pex files to your mod's Scripts/ folder.

If you're compiling outside the CK, ensure your Papyrus Compiler flags file and import paths include the base Fallout 4 source scripts. If you don't want to compile the scripts, download the compiled scripts from the github releases.

2. Run the FO4Edit patcher

  1. Copy the patcher script and required dependencies into your edit scripts folder
  2. Open FO4Edit with your full load order active.
  3. Run it against your load order.
  4. Save the generated patch plugin.

3. Generate custom patches (if needed)

If your load order includes mods that conflict with Radfall's changes, you will need to generate additional patches manually in FO4Edit. No pre-made patches are provided here — your load order is yours to manage.


Troubleshooting

Support is not provided for self-built installations. If something is broken:

  • Check that all scripts compiled without errors in the CK log if you're trying to compile them.
  • Check that the patcher ran cleanly and the output plugin loaded correctly in FO4Edit.
  • Check for conflicts in your load order using FO4Edit.

License

Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

You may share and adapt this source for non-commercial purposes, with attribution.

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