A realistic stock market simulator with a living, systemic market — Bloomberg-grade UI meets simulation depth.
StockSim is a single-player market simulation where players trade a living, procedurally generated stock universe. Prices move through a hybrid engine (Geometric Brownian Motion + LSTM predictions + GARCH + fat tails), events cascade through supply chains, and 14 AI trader archetypes create emergent market behavior. A regulator — the StockSim Market Authority — quietly tracks your trading patterns and flags suspicious activity.
The goal is not day-trader optimization: it is a deep, systemic simulation where every mechanic feeds into every other mechanic. A Fed rate hike strengthens the Dollar Index, hurting exporter sectors; high short interest plus weak fundamentals can trigger a meme-stock squeeze cycle; supply-chain whispers leak into analyst reports three days before earnings.
- Hybrid price engine: Geometric Brownian Motion + LSTM neural network predictions (ONNX) + GARCH volatility clustering + fat-tailed jump diffusion
- 14 AI trader archetypes (market maker, HFT, institutional, activist, hedge fund, etc.) with distinct behavior, creating emergent flow
- Monetary policy regime (QE → Neutral → Tightening) drives sector rotation automatically
- Supply chain propagation: events flow from suppliers to customers with realistic delays
- Meme stock engine: 5-phase lifecycle (discovery → FOMO → squeeze → diamond hands → crash) with dynamic short covering
- Options market with full Black-Scholes pricing, all five Greeks, IV crush around earnings, and gamma exposure (GEX) dealer hedging effects
- Index rebalancing, ETF flow effects, dividend system, circuit breakers, IPOs, M&A, tender offers
- 572 event templates across four tiers (routine → rare → mini-arcs → black swan) with 2,400+ unique headlines
- 64 founding stories, 144 company descriptions across 12 sectors, generated per-stock
- 226 fictional analysts from 30 firms with individual specializations and bias profiles
- 39 scenarios (career challenges + 9 historical events like Black Monday 1987, COVID 2020, GameStop 2021)
- 53 achievements, 12-step interactive tutorial, 42 glossary entries
The StockSim Market Authority (SMA) runs six detection algorithms in the background: insider trading, pump & dump, spoofing, wash trading, cornering, bear raids. Score accumulates, investigations open, and penalties (fines, trading bans, account freezes) follow.
- ~48,000 lines of code across ~165 files
- 530 backend tests covering engines, integration, regression, realism
- Structured logging with leveled output, context-rich error messages
- Save/load with versioned schema and backward-compatible migration
| Layer | Technology |
|---|---|
| Backend | C# / .NET 8 (self-contained) |
| Frontend | Electron + React 19 + TypeScript |
| State | Zustand |
| Charts | ECharts (migrating to TradingView Lightweight Charts) |
| Transport | Local WebSocket (port 8765) |
| ML | Python (training), ONNX Runtime (inference) |
| Build | electron-builder (Windows NSIS installer) |
| Testing | xUnit (backend), Vitest + Playwright (frontend) |
StockSim is a local two-process application:
┌─────────────────────┐ WebSocket ┌─────────────────────┐
│ Electron + React │◄──── port 8765 ───►│ C# Game Engine │
│ (Frontend UI) │ │ (Simulation Core) │
│ ~13.5k LOC │ │ ~21k LOC │
└─────────────────────┘ └──────────┬──────────┘
│
┌─────────────┴───────────────┐
│ │
▼ ▼
18+ Simulation Engines JSON Content Pack
(Price, Orders, Events, (500+ event templates,
AI Traders, Economy, analysts, scenarios)
Options, SMA, Memes, …)
For a detailed file map see design/ARCHITECTURE.md.
For the full game design specification see design/DESIGN_SPEC.md (or the DESIGN_INDEX.md for a section-by-section overview).
- .NET 8 SDK
- Node.js 20+ and npm
- Git
- Windows 10/11 (primary target; macOS/Linux support pending)
git clone https://github.com/Tschonsen/StockSim.git
cd StockSim
# Install frontend dependencies
cd frontend && npm install && cd ..
# Start backend + frontend dev servers
./dev.shOpen http://localhost:5173 in your browser. The backend runs headless on port 8765.
# Backend (530 tests)
cd backend/StockSim.Engine.Tests
dotnet test
# Frontend
cd frontend
npm test./build.sh
# → frontend/release/StockSim Setup X.X.X.exeStockSim/
├── backend/
│ ├── StockSim.Engine/ # C# simulation core (18+ engines)
│ │ ├── Models/ # Domain types (Stock, Order, Event, ...)
│ │ ├── Services/ # GameLoop + engines
│ │ ├── data/ # JSON content pack (events, analysts)
│ │ └── Utils/ # Logger, helpers
│ └── StockSim.Engine.Tests/ # 530 xUnit tests
├── frontend/
│ └── src/
│ ├── components/ # React components (screens, layout, trading, charts)
│ ├── stores/ # Zustand state
│ ├── services/ # WebSocket client, audio, logger
│ ├── hooks/ # Keyboard shortcuts, etc.
│ └── main/ # Electron main process
├── ml/ # Python training pipeline (LSTM → ONNX)
├── design/ # Living design documentation
│ ├── DESIGN_SPEC.md # Full game design specification
│ ├── DESIGN_INDEX.md # Spec section index
│ ├── ARCHITECTURE.md # File-level dependency map
│ ├── CURRENT_STATE.md # Latest session status
│ ├── MASTER_ROADMAP.md # Feature roadmap
│ └── SESSION_HISTORY.md # Dev session archive
├── scripts/ # Build and automation helpers
├── build.sh # Full release build
├── dev.sh # Local dev launcher
└── CLAUDE.md # AI-pair-programming project rules
StockSim is built with an AI-pair-programming workflow. Every session follows the process defined in CLAUDE.md:
- Read
design/CURRENT_STATE.mdanddesign/ARCHITECTURE.mdfirst. - Touch only the files relevant to the task.
- Test-first (TDD); all new behavior is covered by tests.
- After each feature, update
CURRENT_STATE.mdand run a mini-audit against the spec. - Milestone audits are logged in
design/AUDIT_LOG.md.
This discipline is why the project can sustain ~48k LOC with 530 green tests at a single-developer pace.
- Chart migration: ECharts → TradingView Lightweight Charts (eliminates known dispose/yAxis bugs)
- Code signing for Windows installer (SmartScreen warning removal)
- Multiplayer (Phase 2): see
design/MULTIPLAYER_VISION.md— post-launch
Full roadmap: design/MASTER_ROADMAP.md.
Proprietary — see LICENSE. All rights reserved.




