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Leaf clipping fix is pushed in aa545be (current PR head 5d3817a). Fresh read-only visual judge: IMPROVEMENT in both runs. BEFORE has straight clipped card edges; AFTER preserves complete needle tips and internal transparency holes.
Scope: actual procedural crown material and atlas, same close-up pose. The generator now fits complete needle strokes inside each tile instead of clipping them at its boundary. Fine tips remain jagged and dense bands remain flat-looking. All four formal captures verified NVIDIA/Turing with fallback=false and produced byte-identical images to these judged pairs; this visual verdict does not pass startup AC-5 or licensed-foliage AC-7. |
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Pushed 085d01e: native staging no longer places its manifest in the web root; stopping a game cancels startup timers instead of reporting a delayed false failure. Focused regression checks, 93 startup/game tests, full typecheck and lint pass. The leaf BEFORE/AFTER comparison and IMPROVEMENT verdict remain the current visual proof. Not ready to merge: the full terrain run exposed WebGPU vertex-input overflow in the new dither path, in both view and shadow pipelines. That engine regression is being fixed. Startup AC-5 still fails; licensed-foliage acceptance and final paired startup timing remain open. |
… feat/prd618-complete-world
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Current captures are below. They do not yet prove the promised visual improvement. A fresh read-only judge rated both matched timepoints and the overall comparison NEUTRAL; AC5/7 remain open.
These are headed Intel gen-12lp WebGPU captures at 1280×720, with procedural fallback assets and CPU profiling enabled. Original pixels are preserved below the labels. There is one run per arm; this is diagnostic evidence, not the required repeated visual or unprofiled startup qualification. The CPU profiles show reflector-inclusive sampled time falling from 2,812 ms to 14 ms. This is a measured CPU improvement, not a visual verdict. The subsequent native forest reveal scenario now passes with no diagnostics and 10 observations over 3.1 seconds; its separate native command-buffer discard fix is local and has not yet been pushed. Licensed-foliage visual acceptance and the final startup ratio remain open. |
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Native reveal proof from local source
Fresh read-only judge: NEUTRAL in each run and overall for native temporal stability. Same scene and camera, no added or missing terrain/tree/prop masses, no major shadow or exposure change; small foliage motion remains. These captures use procedural fallback assets. Licensed far-tree visual improvement, browser timing and pipeline census remain pending. PRD progress is 3/10; the PR stays draft. Original screenshot bytes are preserved on |
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Latest visual proof: not ready to merge. PRD progress is 5/10 verified locally. Matched licensed-asset comparison: all 67 models, both cooks at 1024 texture size, same overview pose at 1600×900, headed NVIDIA/Turing WebGPU, two runs per arm. BEFORE source Fresh read-only visual judge: REGRESSION on both overview pairs. AFTER loses tree coverage behind the lake and on the right hillside. River pairs were NEUTRAL. These screenshots demonstrate the outstanding failure; they do not establish successful visual completion. The separate first-uncovered/+3s licensed video frames were NEUTRAL, so AC5 remains open too. Run 1: BEFORE / AFTER Run 2: BEFORE / AFTER Current work: isolate streaming, terminal LOD selection and impostor drawing before changing the implementation. No merge queue submission until the remaining acceptance criteria pass. |
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Current proof: native passes; visual acceptance still fails. PRD remains 5/10 verified and the PR stays draft. The corrected native project root passes the licensed reveal + overview scenario: 12/12 assertions, 1,147 frames, zero console/network/runtime diagnostics, NVIDIA/Turing RTX 2080. The earlier texture errors came from the test fixture’s project root; no native engine fix is claimed. Matched visual comparison: two headed Intel gen-12lp runs per arm, 1600×900, all 67 licensed models with matching 1024 cooks. BEFORE is source Fresh read-only judge: REGRESSION on overview in both runs; river NEUTRAL. AFTER has missing foreground coverage at 4s and conspicuous tree fill by 19s. BEFORE remains stable. At run 1 overview, AFTER admission backlog is 53→0 and impostor draws 1,046→2,247; loads and bake queues are already zero. Investigation is now on the CPU admission path ( Run 1
Run 2
All 16 labeled overview/river captures. No visual completion, final performance result, or green CI claim is made. |





























Keep the loading cover up until the initial world and render pipelines are ready. The current licensed overview comparison still shows missing distant trees. This PR is a draft while the remaining visual and performance criteria are investigated.
pipelineCensusAvailable=true, post-revealpipelinesCreated=0.7967with 10,727 tests passed is historical evidence, not proof for the current final candidate.The PR remains draft: CI has no checks, so no green CI result or full acceptance is claimed.