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Base game now sets the CharacterBody fields of BodyPrefabs content classes using GameObject classes with a Func<TAsset, TField> where TAsset : UnityEngine.Object converter argument, and MSU needs something similar to handle this as well.
Base game now sets the
CharacterBodyfields ofBodyPrefabscontent classes usingGameObjectclasses with aFunc<TAsset, TField> where TAsset : UnityEngine.Objectconverter argument, and MSU needs something similar to handle this as well.