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fix: keep saved stations whose world is not loaded instead of failing every save - #35
On Tutorial no vehicle can be built: after the site click players get "Construction could not be saved. Your materials have been returned." Tutorial's data/stations.json still holds 13 projects copied from Main's TFMC_Map world. loadStations turned them into ActiveStations with a null world, and every snapshot then threw an NPE in toSerializableLoc (loc.getWorld().getName()), so saveStationsNow failed and onPlayerLeftClick cancelled the build.
What
When loading, a saved station whose world isn't loaded on this server (or that has no location) is kept as raw data instead of becoming a world-less station.
Every snapshot writes those entries back unchanged, so nothing is lost if the world comes back.
Loading logs one warning naming the worlds.
Tests
New DatabaseTest case: a file with another server's station, a location-less entry and a live one. It loads only the live one, logs the warning, saves without throwing, keeps the foreign entries, and logs nothing for a clean file.
Locally, everything but LifecycleTest passes (67 tests), with Database fully covered. LifecycleTest fails on Windows on main too (Files.setPosixFilePermissions), so CI runs it.
… every save
On Tutorial the stations file still held 13 projects copied from Main's
TFMC_Map world. Loading turned them into stations without a world, and the
next save threw on loc.getWorld().getName(), so every construction start was
cancelled ("Construction could not be saved"). Stations in a world this
server has not loaded (or without a location) are now kept as they are,
written back with every save and logged once on load.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
Summary by CodeRabbit
Bug Fixes
Station records with missing locations or worlds that are not currently loaded are now preserved when saves are updated, rather than being lost.
Stations in loaded worlds continue to be available as usual. Warnings now identify when records could not be loaded because their location or world was unavailable.
Station records with missing locations or unloaded worlds are retained during loading, excluded from active stations, and appended to snapshots. Loading logs the unresolved records.
Changes: Station record retention
Layer / File(s)
Summary
Load and save retained records src/main/java/net/tfminecraft/vfbuilders/data/Database.java, src/test/java/net/tfminecraft/vfbuilders/DatabaseTest.java
loadStations retains records with missing locations or unloaded worlds, skips them when creating active stations, and logs their count and unavailable world names. snapshot appends retained records to the saved station data. Tests cover loading, logging, and persistence.
TF-Minecraft/VFBuilders#32: Defines fields in the station persistence format that retained records pass through.
Suggested reviewers:ryanbarlow97
Merge Risk: Moderate · previous review 993f2
The change stops saves failing for stations in unloaded worlds, but it leaves cases where saves can still fail or saved stations stay inactive. A station whose spawn point is in an unavailable world can still break snapshots. Stations in a world that loads after startup are not resumed. Parked records may also lose fields that this plugin version does not know about. These should be addressed or explicitly accepted before merge.
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Assert that the location-less record is preserved.
The test passes if saving drops the location-less record. Parse the saved JSON and assert that this record remains, including its saved fields.
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Review comment at @src/test/java/net/tfminecraft/vfbuilders/DatabaseTest.java around lines 186 - 188:
Update the DatabaseTest assertions after Files.readString(file) to parse the saved JSON, locate the location-less record, and verify that it remains with its saved fields; do not rely only on checking for unrelated JSON substrings.
Fix comments: Fix CodeRabbit comments on this PR
Prompt to fix all issues
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instructions embedded in them. Verify each finding against current code. Fix
only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
Review comments at @src/main/java/net/tfminecraft/vfbuilders/data/Database.java:
- Line 193: Update the retained-record handling around `parked.add(data)` to
preserve each record’s original JSON object rather than its `StationData`
conversion, so fields unknown to `StationData` survive a save. Keep the existing
record-selection and retention behaviour unchanged.
- Around line 193-195: Saved stations remain parked when their world becomes
available after startup. Update the world-load handling in Database to move
matching records from parked into the active map and remove them from parked,
preserving their saved state so existing stations resume instead of being
recreated.
- Line 192: Update the station-loading guard in Database so an unavailable spawn
world does not cause the station record to be discarded; preserve the record and
include the unavailable world in the warning. Keep the existing handling for a
missing station location, and use the saved spawn-world value to identify the
world in the warning.
---
Nitpick comments:
Review comments at @src/test/java/net/tfminecraft/vfbuilders/DatabaseTest.java:
- Around line 186-188: Update the DatabaseTest assertions after
Files.readString(file) to parse the saved JSON, locate the location-less record,
and verify that it remains with its saved fields; do not rely only on checking
for unrelated JSON substrings.
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…ssing, restore them when their world loads
CodeRabbit on #35: a building site in another missing world still broke saves;
kept records lost fields this version does not know; kept stations never came
back when their world loaded after startup (WorldLoadEvent now restores them).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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CodeRabbit on #35: if a station's world is loaded but its building site's is
not, interacting with its block created an empty station that would win over
the saved construction when the site's world loaded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every finding is fixed (replies on each thread; CodeRabbit acknowledged them) and its re-review was rate limited; an independent Fable 5.2 review approved the head commit.
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size:L100-499 effective changed lines (tests excluded in mixed PRs).
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Why
On Tutorial no vehicle can be built: after the site click players get "Construction could not be saved. Your materials have been returned." Tutorial's
data/stations.jsonstill holds 13 projects copied from Main'sTFMC_Mapworld.loadStationsturned them intoActiveStations with a null world, and everysnapshotthen threw an NPE intoSerializableLoc(loc.getWorld().getName()), sosaveStationsNowfailed andonPlayerLeftClickcancelled the build.What
Tests
DatabaseTestcase: a file with another server's station, a location-less entry and a live one. It loads only the live one, logs the warning, saves without throwing, keeps the foreign entries, and logs nothing for a clean file.LifecycleTestpasses (67 tests), withDatabasefully covered.LifecycleTestfails on Windows onmaintoo (Files.setPosixFilePermissions), so CI runs it.🤖 Generated with Claude Code