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Free the first subclass after a class move, add per-character class pick admin - #154
A character's free subclass was a once-ever flag (subclass-picked). Moving to another base class kept the flag, so the new class's first subclass was priced as a second paid change. Outside the 5-day free window, one class switch cost 100 + 1000 denars (reported on Main on 2026-11-08: a Warrior move, then a 1000-denar Berserker price).
Change
ClassPickService.freeSubclassOpen: the next subclass pick is free when the character has never used one, staff reset its picks, or it is currently on a base class. A character only gets back to a base class through a class change, so that class's first subclass is no longer charged again. Characters already stuck on a base class get the free subclass with no data migration.
Sibling subclass switches and subclasses of another class are still paid changes. The picker lore uses the same rule.
New staff command /rpcharacter admin classpicks <player> [reset|freesubclass|paid <count>] for the active character of an online player:
no action: class, free window, whether the next subclass is free, paid change count and next price
reset: what resetclasses does, for this character only (fresh window from now, paid count 0, free subclass)
freesubclass: only the free next subclass
paid <count>: sets the paid change count, which picks the next price
Never changes the class, refuses while a class payment is held, uses class-selection.reset-permission. Tab completion added.
New ClassPickAdminCommandTest (7) and class-move cases in ClassPickTest; tab completion lists updated.
Locally: ClassPick*, CommandTabCompleterTest, CommandManagerTest, PaidChange* (136 tests) pass. The rest of the suite has Windows-only filesystem failures; CI runs it on Linux.
…ick admin
A character's free subclass was a once-ever flag. After a base-class move the
new class's first subclass was priced as a second paid change, so one class
switch outside the free window cost 100 + 1000 denars. The first subclass after
any base-class pick is now free; characters already stuck on a base class get
it too. Sibling subclass switches stay paid changes.
/rpcharacter admin classpicks <player> [reset|freesubclass|paid <count>] shows
or changes one online character's class pick state (resetclasses for one
character, a free next subclass, or the paid change count). It never changes
the class and uses the resetclasses permission.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Staff can inspect and manage an online character’s class-pick status, including resetting the change window, making the next subclass pick free, or adjusting paid-change counts.
The admin command provides class-pick and pricing information, with suggestions for available actions and values.
Bug Fixes
A character’s first subclass pick after choosing a base class is free, including after changing to another base class. Further subclass changes are charged according to the configured pricing.
Class-pick pricing now recognises a free subclass pick after each base-class pick. A new admin command displays and changes an online character’s class-pick state, with permission-gated dispatch and tab completion. Tests cover pricing rules and administrative actions.
Pricing and pricing lore now consider the character’s current class when determining free subclass eligibility. Tests cover subclass picks after base-class picks and paid sibling-subclass changes.
Inspect and change class-pick state src/main/java/net/tfminecraft/rpcharacters/classpick/ClassPickAdminCommand.java, src/test/java/net/tfminecraft/rpcharacters/classpick/ClassPickAdminCommandTest.java
The new command displays class-pick state and supports reset, freesubclass, and paid actions. It validates the target, arguments, rules, and pending payments. Tests cover state updates, saving, and notifications.
Command routing and completion src/main/java/net/tfminecraft/rpcharacters/managers/CommandManager.java, src/main/java/net/tfminecraft/rpcharacters/utils/CommandTabCompleter.java, src/test/java/net/tfminecraft/rpcharacters/managers/CommandManagerTest.java, src/test/java/net/tfminecraft/rpcharacters/utils/CommandTabCompleterTest.java
The admin command is dispatched through CommandManager. The tab completer provides permission-gated subcommand, player, action, and paid-count suggestions. Tests cover delegation and completion.
sequenceDiagram
participant Staff
participant CommandManager
participant ClassPickAdminCommand
participant OnlinePlayer
Staff->>CommandManager: Run admin classpicks command
CommandManager->>ClassPickAdminCommand: Delegate arguments at index 2
ClassPickAdminCommand->>OnlinePlayer: Inspect or update active character pick state
ClassPickAdminCommand->>OnlinePlayer: Save successful changes and send applicable notification
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Suggested reviewers:ryanbarlow97
Merge Risk: Low · previous review 4dbf2
An extreme staff-entered paid count can make a character’s later class changes use the wrong price. Saturate the class-pick counter before merging, or accept this narrow administrative edge case.
- [ ] Autofix · Keep fixing CodeRabbit findings and required CI, and resolving merge conflicts
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Actionable comments posted: 1
Fix comments: Fix CodeRabbit comments on this PR
Prompt to fix all issues
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/rpcharacters/classpick/ClassPickAdminCommand.java:
- Line 113: Update ClassPickService.countPaid to saturate the paid-change count
at Integer.MAX_VALUE when incrementing it, so a maximum count remains at the
maximum instead of wrapping to zero; preserve the existing count update
behaviour below that limit.
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A staff-set count at Integer.MAX_VALUE wrapped to 0 on the next paid pick,
so the following change cost the first price again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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size:L100-499 effective changed lines (tests excluded in mixed PRs).
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Problem
A character's free subclass was a once-ever flag (
subclass-picked). Moving to another base class kept the flag, so the new class's first subclass was priced as a second paid change. Outside the 5-day free window, one class switch cost 100 + 1000 denars (reported on Main on 2026-11-08: a Warrior move, then a 1000-denar Berserker price).Change
ClassPickService.freeSubclassOpen: the next subclass pick is free when the character has never used one, staff reset its picks, or it is currently on a base class. A character only gets back to a base class through a class change, so that class's first subclass is no longer charged again. Characters already stuck on a base class get the free subclass with no data migration./rpcharacter admin classpicks <player> [reset|freesubclass|paid <count>]for the active character of an online player:reset: whatresetclassesdoes, for this character only (fresh window from now, paid count 0, free subclass)freesubclass: only the free next subclasspaid <count>: sets the paid change count, which picks the next priceclass-selection.reset-permission. Tab completion added.Docs: TF-Minecraft/Docs#323
Tests
ClassPickAdminCommandTest(7) and class-move cases inClassPickTest; tab completion lists updated.ClassPick*,CommandTabCompleterTest,CommandManagerTest,PaidChange*(136 tests) pass. The rest of the suite has Windows-only filesystem failures; CI runs it on Linux.🤖 Generated with Claude Code