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fix: preserve infusion gems across server restarts - #44
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Actionable comments posted: 2
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/geminfusion/InfusionEvents.java:
- Around line 229-237: Update InfusionStationStore.delete to report whether
snapshot deletion succeeded, returning false when deletion throws an
IOException. In the empty-pendingDrops branch of the delivery task in
InfusionEvents, keep the station registered and the task active when delete
returns false; remove the station and cancel the task only after successful
deletion.
Review comments at
@src/main/java/net/tfminecraft/geminfusion/InfusionStationStore.java:
- Around line 77-83: Update the persistence flow in InfusionStationStore so the
YAML snapshot is written through a FileChannel and forced to disk before the
atomic move, then force the containing directory after the move. Preserve the
existing temporary-file cleanup behaviour.
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📒 Files selected for processing: 7
src/main/java/net/tfminecraft/geminfusion/InfusionBlock.javasrc/main/java/net/tfminecraft/geminfusion/InfusionEvents.javasrc/main/java/net/tfminecraft/geminfusion/InfusionMain.javasrc/main/java/net/tfminecraft/geminfusion/InfusionStationStore.javasrc/test/java/net/tfminecraft/geminfusion/InfusionEventsTest.javasrc/test/java/net/tfminecraft/geminfusion/InfusionStationStoreTest.javasrc/test/java/net/tfminecraft/geminfusion/LifecycleCommandsTest.java
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Both findings addressed in 6f6bb6f. Independent Muse review found no release blockers and reran all 122 tests with the 100% coverage gate passing; GitHub CI also passed.
Depositing gems removes them from the player inventory, but infusion tables previously existed only in memory. A normal restart discarded the whole batch, including the reported ten gems. Completed batches were also removed before their delayed output ran.
Persist each table's gem IDs and hit progress using atomic YAML snapshots. Save before accepting deposits or progressing hits, restore batches at startup, and checkpoint on autosave and shutdown. Build completed items once and persist only the remaining drops, so output resumes after restart without the player being online. Keep the table occupied during delivery and preserve rejected snapshots for staff repair.
Validation:
tfmc-mvn -o -B clean verifypassed with Java 21 on CachyOS: 122 tests, with the existing 100% instruction, line and branch coverage gate unchanged.git diff --checkpassed.Documentation: TF-Minecraft/Docs#268
Released as v2.3.3. Dev restarted and native Paper saved-output smoke passed (item ID, rolled stat, success rate, rarity, enchantment retained). Main staged without restart; running version remains 2.3.1. Independent Muse review found no release blockers and independently passed 122 tests with the unchanged coverage gate. The docs clarify the restart needed after repairing retained snapshots. This preserves future batches; it cannot reconstruct batches already lost by the previous implementation.