Write-ups of professional and collaborative work, in more depth than a repository README allows.
Derailed Arts · February – June 2025 · Unity / C#
My first professional games role. I owned all fish behaviour in the wild — Laban-Effort-driven movement, a sensing system, a utility layer over a finite state machine, population management, and 3D underwater navigation via a voxel grid and A*.
The prototype was demoed at Develop Brighton and Brilliant Indie Treasures.
Read it as a web page: https://schokolasbotter.github.io/case-studies/
No source code appears in these write-ups. Work performed under NDA is described at the systems level only.