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Ronnin2011
GeneralsGameCode
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#Bugfix(device): a device reset works; none had succeeded in the DX9 …
GenCI
#103:
Commit
0c15989
pushed by
Ronnin2011
5m 36s
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main
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#Feature(debug): the clouds and mapvision commands, and the build fix…
GenCI
#102:
Commit
d6a3da6
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Ronnin2011
4m 45s
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Merge branch 'TheSuperHackers:main' into main
GenCI
#101:
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584d306
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Ronnin2011
8m 6s
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#Feature(debug): the timesetting command sets the time of day from th…
GenCI
#100:
Commit
0153164
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Ronnin2011
4m 29s
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#Bugfix(merge): the tree builds again after the upstream merge (084e8…
GenCI
#99:
Commit
bd319eb
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Ronnin2011
4m 8s
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Merge remote-tracking branch 'origin/test-branch'
GenCI
#98:
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084e830
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Ronnin2011
15m 24s
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main
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#Feature(debug): the water command, its table and the [WATER] row in …
GenCI
#97:
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e4a37ca
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6m 5s
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#Feature(water): reflective water on the map's own water, with depth,…
GenCI
#96:
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2208621
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4m 2s
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#Bugfix(TAA): water gets a reactive mask, so it no longer smears unde…
GenCI
#95:
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5a3acb6
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4m 20s
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#Feature(options): DX9WaterReflections switches the water's reflectio…
GenCI
#94:
Commit
6e4d695
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3m 26s
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Weekly Release
Weekly Release
#34:
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#Feature(debug): Additions and changes to the dev console in the debu…
GenCI
#93:
Commit
cd44c46
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3m 55s
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#Bugfix(TAA): stop moving shadows trailing on still ground, and wavin…
GenCI
#92:
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167a0aa
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3m 33s
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#Feature(SSAO): ambient occlusion on trees while TAA runs.
GenCI
#91:
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8f71c93
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Ronnin2011
3m 31s
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#Refactor(options): prefix the DX9 port's settings with DX9.
GenCI
#90:
Commit
ef21e3a
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6m 1s
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#Feature(TAA): temporal anti-aliasing with per-mesh motion vectors, o…
GenCI
#89:
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5e6cdfc
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5m 7s
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#Bugfix(render): stop drawables without an object reading a null obje…
GenCI
#88:
Commit
9a1bcbc
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Ronnin2011
24m 50s
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Weekly Release
Weekly Release
#33:
Scheduled
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#Feature(SSAO): depth-only screen-space ambient occlusion, off by def…
GenCI
#87:
Commit
38de1c5
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3m 34s
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#Bugfix(render): fix render-to-texture under MSAA; terrain keeps its …
GenCI
#86:
Commit
ccd0cc6
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Ronnin2011
4m 8s
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#Cleanup(render): drop two duplicated statements.
GenCI
#85:
Commit
f697645
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#Bugfix(shadows): stop flags, radar dishes and turrets trailing their…
GenCI
#84:
Commit
db51e15
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3m 24s
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#Bugfix(water): stop the soft shore edge turning hard while a special…
GenCI
#83:
Commit
62f9615
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Ronnin2011
4m 27s
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#Bugfix(shroud): stop alpha sprites turning black at the fog-of-war e…
GenCI
#82:
Commit
1922c30
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Ronnin2011
4m 41s
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#Bugfix(render): bind the vertex layout per draw; fixes tracks, bibs,…
GenCI
#81:
Commit
ed494a9
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Ronnin2011
5m 34s
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