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Ronnin2011
GeneralsGameCode
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#Bugfix(lighting): a beam leaves its lamp as wide as the lamp.
GenCI
#125:
Commit
ccce31a
pushed by
Ronnin2011
1m 2s
main
main
1m 2s
View workflow file
#Feature(lighting): soft rays in a lamp's beam.
GenCI
#124:
Commit
f6bc581
pushed by
Ronnin2011
1m 5s
main
main
1m 5s
View workflow file
#Bugfix(lighting): the shadow map of a swaying lamp holds still.
GenCI
#123:
Commit
d3e9da5
pushed by
Ronnin2011
1m 43s
main
main
1m 43s
View workflow file
#Bugfix(water): a river under the fog of war keeps its water.
GenCI
#122:
Commit
7470b90
pushed by
Ronnin2011
1m 2s
main
main
1m 2s
View workflow file
#Bugfix(lighting): a lamp its animation has sunk out of sight gives n…
GenCI
#121:
Commit
89aa418
pushed by
Ronnin2011
1m 1s
main
main
1m 1s
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#Bugfix(shadows): trees take each map's own shade.
GenCI
#120:
Commit
28eb35b
pushed by
Ronnin2011
1m 2s
main
main
1m 2s
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#Feature(lighting): lamps, firing flashes and blasts cast shadows.
GenCI
#119:
Commit
acff23a
pushed by
Ronnin2011
1m 8s
main
main
1m 8s
View workflow file
#Bugfix(lighting): the local lights take TAA's jitter out of the posi…
GenCI
#118:
Commit
5f681f8
pushed by
Ronnin2011
55s
main
main
55s
View workflow file
#Refactor(lighting): the screen-space shadows of the local lights are…
GenCI
#117:
Commit
3fddc57
pushed by
Ronnin2011
1m 2s
main
main
1m 2s
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#Bugfix(fx): a weapon with no fire bone plays its fire effect at its …
GenCI
#116:
Commit
e36ae30
pushed by
Ronnin2011
1m 1s
main
main
1m 1s
View workflow file
#Feature(shadows): the sun's shadows follow each map's own light.
GenCI
#115:
Commit
9eb9128
pushed by
Ronnin2011
1m 4s
main
main
1m 4s
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#Feature(lighting): local lights are drawn per pixel, and what the ar…
GenCI
#114:
Commit
da024bf
pushed by
Ronnin2011
1m 4s
main
main
1m 4s
View workflow file
#Bugfix(TAA): the selection flash, leaves and snow, and vanished obje…
GenCI
#113:
Commit
a5d82e1
pushed by
Ronnin2011
1m 7s
main
main
1m 7s
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#Bugfix(clouds): the cloud shadows drift at their own speed again.
GenCI
#112:
Commit
c6b2be9
pushed by
Ronnin2011
1m 39s
main
main
1m 39s
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Merge remote-tracking branch 'origin/test-branch'
GenCI
#111:
Commit
4d5ec73
pushed by
Ronnin2011
1m 7s
main
main
1m 7s
View workflow file
#Bugfix(TAA): the particle mask is proportional, so thin smoke no lon…
GenCI
#110:
Commit
14f14b2
pushed by
Ronnin2011
5m 19s
main
main
5m 19s
View workflow file
#Bugfix(shroud): buildings in the fog of war are no longer darkened t…
GenCI
#109:
Commit
e77a6e7
pushed by
Ronnin2011
4m 17s
main
main
4m 17s
View workflow file
#Feature(debug): the msaa and resetcheck commands, ssao view, and the…
GenCI
#108:
Commit
9320bdd
pushed by
Ronnin2011
4m 21s
main
main
4m 21s
View workflow file
#Feature(water): a full-size, softly sampled mirror calms the reflect…
GenCI
#107:
Commit
af0721d
pushed by
Ronnin2011
6m 21s
main
main
6m 21s
View workflow file
#Feature(SSAO): ambient occlusion runs under MSAA, from a depth prepass.
GenCI
#106:
Commit
60e4144
pushed by
Ronnin2011
6m 47s
main
main
6m 47s
View workflow file
#Bugfix(water): the mirror has its own depth, so reflections draw und…
GenCI
#105:
Commit
9046f6b
pushed by
Ronnin2011
5m 1s
main
main
5m 1s
View workflow file
#Bugfix(trees): trees draw again under MSAA with shadow maps on.
GenCI
#104:
Commit
899da7d
pushed by
Ronnin2011
5m 0s
main
main
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View workflow file
#Bugfix(device): a device reset works; none had succeeded in the DX9 …
GenCI
#103:
Commit
0c15989
pushed by
Ronnin2011
5m 36s
main
main
5m 36s
View workflow file
#Feature(debug): the clouds and mapvision commands, and the build fix…
GenCI
#102:
Commit
d6a3da6
pushed by
Ronnin2011
4m 45s
main
main
4m 45s
View workflow file
Merge branch 'TheSuperHackers:main' into main
GenCI
#101:
Commit
584d306
pushed by
Ronnin2011
8m 6s
main
main
8m 6s
View workflow file
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