BepInEx IL2CPP plugin for Among Us that recreates the early-2021 "classic" look and feel.
The mod is NOT finished yet, i simply decided to make all work open source. Expect:
- Unfinished menus.
- Zero/small amount of swapped hats.
- Desynced animations.
- Unplayable state.
The Asset Bundle won't be open-sourced for now due to technical limitations in its current implementation. At a later stage of development, the Unity project for the Asset Bundle will be available.
| Area | Detail |
|---|---|
| Body | Forces classic body mode |
| Main menu | Replaces with a classic-style menu |
| HUD buttons | Re-skins settings, map, chat, and friends list with classic assets |
| Lobby | Adds a panel mirroring current options |
| Fonts | Applies Arial font across major UI screens |
| Visuals | Tweaks dead-body animations, meeting backgrounds, and task sprites |
| Dependency | Version | Notes |
|---|---|---|
| Among Us | 17.3 | Latest |
| BepInEx | 6.x | BepInEx-Unity.IL2CPP |
| .NET SDK | 6.0+ | Build from source only |
dotnet restore ClassicUs.sln
dotnet build ClassicUs.slnOutput: bin/Debug/net6.0/ClassicUs.dll
To build and deploy directly into your Among Us install:
dotnet build ClassicUs.sln -p:AmongUs="C:\Path\To\Among Us"
# Places the DLL in <AmongUs>\BepInEx\plugins\- Build the project.
- Copy
ClassicUs.dll→<AmongUs>\BepInEx\plugins\ - Launch the game with BepInEx enabled.
Asset bundle management code adapted from NuclearPowered/Reactor.
This mod is not affiliated with Among Us or Innersloth LLC, and the content contained therein is not endorsed or otherwise sponsored by Innersloth LLC. Portions of the materials contained herein are property of Innersloth LLC. © Innersloth LLC.