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Improve font rendering and add batch binary file reading
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Add freetype to build and implement GfxAnimation loading
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Create freetype
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Add FreeType-based font and text rendering support
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move glfw to my fork
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Improve animation system and add capsule model
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validation
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Add quaternion animation support and animator update stub
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Add initial animation support to GfxModel
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Refactor shader uniform handling to use smart pointers
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Update shader.hpp
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documentation
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begin documentation
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Update glfw
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Enhance actor and enemy systems with spawner logic
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Add team-based color and logic to player and enemy
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Add overlay blending and update ECS transform logic
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tower changes
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Add debug drawing utilities and enemy spawner
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Implement scalable UI system and update map logic
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Add procedural map generation and block rendering system
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resource_packer, build system tweaks
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minor debug argument fix
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resource packer argument fix
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absolute pathing
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