docs: add @nativescript/canvas-gamepad - #1
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Add a Gamepad API page with a live controller tester that runs on the browser's own Gamepad API. The tester source is embedded in the page, so the code shown is the code running. Covers usage with and without the polyfill, the standard mapping, dead zones, press detection, platform notes and differences from browsers. Link the package from the sidebar, packages index, ecosystem table, polyfill globals table and the Events and Input page.
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Adds docs for
@nativescript/canvas-gamepad, the Gamepad API package added in 3.0.0-alpha.17.What's in it
/plugins/canvas-gamepad:.vitepress/theme/demos/gamepad-tester.ts) uses only web APIs. The page embeds it with<<<, so the code shown is exactly what runs, and it runs unchanged in a NativeScript app with the polyfill.Testing
npm run buildpasses and the<<<include renders.navigator.getGamepads(), in both the connected and waiting states. I haven't tried it with a real controller.