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4 changes: 4 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,10 @@
# Video assets are tracked by default.
*.mp4 filter=lfs diff=lfs merge=lfs -text

# Audio assets are tracked by default.
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text

#
# Exceptions for small source SVGs (webpack-inlined; not binary assets).
deps/cloudxr/webxr_client/src/icons/*.svg -filter -diff -merge text
4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -69,6 +69,10 @@ Our [documentation page](https://nvidia.github.io/IsaacCapture) provides everyth
- [Quick installation steps](https://nvidia.github.io/IsaacCapture/main/getting_started/quick_start.html)
- [How to build from source](https://nvidia.github.io/IsaacCapture/main/getting_started/build_from_source.html)

### Check a Device Integration

The CTS records one scripted take from a hand-tracking or full-body device and checks it against the data a retargeter needs; start with the [hand](src/python/isaaccapture/cts/hand/README.md) or [full-body](src/python/isaaccapture/cts/full_body/README.md) guide.


### Install & Run Isaac Lab

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12 changes: 11 additions & 1 deletion docs/AGENTS.md
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Expand Up @@ -33,7 +33,9 @@ Images follow `.gitattributes` like everything else, Git LFS included. A checkou
LFS holds pointer text and Sphinx copies it into the site verbatim, so a page that looks
right locally can still ship broken artwork. Commit artwork together with the page or data
that references it. Stage new artwork with a plain `git add` before running pre-commit:
`git add -N` bypasses the LFS filter, and `check-lfs-pointers` rejects the raw blob.
`git add -N` bypasses the LFS filter, and `check-lfs-pointers` rejects the raw blob. A clone
whose hooks pre-commit installed has no LFS pre-push hook, so GitHub declines a push that
adds artwork; run `git lfs push origin <branch>` first.

## Device pages stand alone

Expand Down Expand Up @@ -96,6 +98,14 @@ device page documents it, links belong in the Details panel, and the sentence it
dropped. The build keeps `company` that narrow by rejecting every field but `name`, `logo`,
and `logo_dark`.

## Conformance pages name no device maker

`source/conformance/` and its media are vendor-neutral: no glove, suit or tracker company
or product appears in prose, cards, commands, take names or plugin names, because a named
example reads as an endorsement. Use a fictional device (Glove X with `glove_x_plugin`,
Suit X with `body.suit-x`) and say it is a placeholder. Headsets (PICO, Quest) are the
exception: every take runs on one.

## Removing cache overrides

Keep cache-removal documentation focused on migration impact. Omit asset-fetch
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22 changes: 22 additions & 0 deletions docs/source/_static/css/custom.css
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Expand Up @@ -273,3 +273,25 @@ figure a.no-image-zoom:has(> img) {
.trademark-notice {
color: var(--pst-color-text-muted) !important;
}

/* Device Conformance pages (rst-class "cts-page"): long check names overflow the step cards, and
long literals overflow the page on a phone. Sphinx sets span.pre to nowrap; lifting it on desktop
body text would split options like --json at the hyphen, so outside cards it only applies below
768px. Card literals are smaller so a 45-character check name fits a desktop card. */
.cts-page .sd-card code.literal {
font-size: 0.8em;
}

.cts-page .sd-card code.literal,
.cts-page .sd-card code.literal span.pre {
overflow-wrap: anywhere;
white-space: normal;
}

@media (max-width: 767.98px) {
.cts-page code.literal,
.cts-page code.literal span.pre {
overflow-wrap: anywhere;
white-space: normal;
}
}
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