Software Engineer building cloud infrastructure, developer platforms, and distributed systems.
I'm a software engineer focused on cloud infrastructure, platform engineering, and distributed systems.
Outside of work, I build and experiment with XR, real-time graphics, and interactive systems using Unity, Unreal Engine, Blender, and OpenGL.
- Platform engineering & cloud infrastructure
- Distributed systems
- AI/ML infrastructure
- Extended Reality (XR)
- Real-time graphics & interactive systems
Engineering
XR & Graphics
OpenGL



