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Mogboella/README.md

Hi, I'm Nkem Mogbo

Software Engineer building cloud infrastructure, developer platforms, and distributed systems.

Website | LinkedIn


About Me

I'm a software engineer focused on cloud infrastructure, platform engineering, and distributed systems.

Outside of work, I build and experiment with XR, real-time graphics, and interactive systems using Unity, Unreal Engine, Blender, and OpenGL.


Current Interests

  • Platform engineering & cloud infrastructure
  • Distributed systems
  • AI/ML infrastructure
  • Extended Reality (XR)
  • Real-time graphics & interactive systems

Technologies

Engineering

Engineering Skills

XR & Graphics

XR and Graphics Skills

OpenGL


Contact

📫 nmogbo2001@gmail.com

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  1. Pavement-Crack-Detection Pavement-Crack-Detection Public

    This is a deep learning project implementing crack segmentation for pavement inspection using a CrackU-Net style U-Net architecture with an edge-aware loss variant.

    Jupyter Notebook

  2. tsi-opengl tsi-opengl Public

    This is an OpenGL implementation of Temporal Set Inversion for the Real Time Rendering Course at Trinity College Dublin

    C++ 1

  3. DungeonMasterzz/UnrealSpaceDungeon DungeonMasterzz/UnrealSpaceDungeon Public

    This is a Space Dungeon Game Built with Unreal Engine

    C++ 2

  4. Tribunal-of-Human-Expansion/observability-service Tribunal-of-Human-Expansion/observability-service Public

    Java

  5. Tribunal-of-Human-Expansion/the-gtbs-full Tribunal-of-Human-Expansion/the-gtbs-full Public

    This repo contains instructions for a local run of the entire gtbs infra as well as links to the necessary repos as submodules

    Shell

  6. CeeSAR CeeSAR Public

    UI for CeeSAR project

    TypeScript 2