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feat(maps): save elite capture plans per character - #429

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feat/elite-capture-data
Sep 12, 2026
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feat(maps): save elite capture plans per character#429
Mat4m0 merged 2 commits into
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feat/elite-capture-data

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@Mat4m0 Mat4m0 commented Sep 11, 2026

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What changed

Add a Toolbox-derived elite capture catalogue and a capture plan for each character. The catalogue contains 925 capture entries for 302 skills; a plan stores saved skills and one selected boss.

Why

The map planner needs one reproducible location source and one owner for saved capture choices. Missing coordinates remain notes-only locations.

Invariant

Named actions are validated and written atomically in order. Accounts and characters stay separate. Learned status remains a live observation. The importer pins the reviewed upstream sources and preserves their attribution.

Delivery

First layer of stack #432, targeting main. Merge before #430#431#433#434. Recommend Beta consideration for the complete feature because it adds persisted player choices. This layer adds no map UI or native observation.

Verification

  • Catalogue identity, tracking invariants, concurrent writes, character isolation, corrupt-file recovery, and preload transport are covered by executable tests.

  • pnpm check passed on the rebased complete stack.

  • Rebased onto c04c7736, including the website dependency audit fixes from fix(deps): patch website dependencies blocking verification #436.

  • Application verification passed on 04ce3689, including runtime and packaged-app checks.

  • I kept this pull request focused.

  • I ran the relevant checks.

  • I did not add game binaries, credentials, diagnostics, or private traffic.

  • I updated documentation when behavior or an invariant changed.

@Mat4m0
Mat4m0 added this pull request to stack #432 September 11, 2026 06:44
@Mat4m0 Mat4m0 changed the title feat/elite capture data feat(maps): save elite capture plans per character Sep 11, 2026
@Mat4m0
Mat4m0 force-pushed the feat/elite-capture-data branch from c0d6582 to 04ce368 Compare September 12, 2026 08:50
@Mat4m0
Mat4m0 merged commit 40b068d into main Sep 12, 2026
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@Mat4m0
Mat4m0 deleted the feat/elite-capture-data branch September 12, 2026 09:13
Mat4m0 added a commit that referenced this pull request Sep 12, 2026
## What changed

Find an elite skill, choose a boss, and see its known capture locations
on the World Map and supported Mission Map. The planner adds search,
filters, skill previews, tracking, and a capture-location entry point
from Builds.

## Why

Players can plan a capture without switching between a build inspector,
a wiki list, and the map. This layer uses individual skill markers and
explicit navigation between results and details; #434 refines that
interface into inline details and character-specific filters.

## Invariant

Boss coordinates are static capture references, never live boss
tracking. Missing coordinates do not create guessed markers. Native
projection remains within the existing certified Maps boundary;
unsupported readings hide markers. Skill descriptions and artwork come
from the installed client.

## Delivery

Second layer of stack #432, targeting `feat/elite-capture-data` (#429).
Follow with #431#433#434. Recommend Beta consideration for the
complete Maps integration before release.

## Verification

- Projection, tracking, keyboard navigation, and UI tests cover the map
planner.
- Browser exploration covered filtering, tracking, previews, and marker
navigation; Matthias exercised the real-game feature.
- `pnpm check` passed on the rebased complete stack.
- Rebased onto `c04c7736`, including the dependency audit fixes.

- [Application
verification](https://github.com/Mat4m0/gwonmac/actions/runs/34684307411)
passed on `30208d00`, including runtime and packaged-app checks.

- [x] I kept this pull request focused.
- [x] I ran the relevant checks.
- [x] I did not add game binaries, credentials, diagnostics, or private
traffic.
- [x] I updated documentation when behavior or an invariant changed.
Mat4m0 added a commit that referenced this pull request Sep 12, 2026
## What changed

Find and save elite skills without losing the map or opening a separate
details screen. Ten profession icons toggle classes individually; Select
all, Deselect all, Current class (primary and secondary), and Hide
already learned provide quick filtering. A star saves a matching skill
directly from its result row.

## Why

The previous panel hid too much context, repeated nearby icons, and
could let filters or results consume all available space. Details now
expand within the list. The panel starts at roughly 80% screen height,
resizes from its bottom grip, reserves visible skill rows, and collapses
to one small control row.

## Invariant

- Search, professions, region, saved/learned filters, explicit skill
focus, map visibility, panel expansion, and height belong to the
existing per-character capture plan. Current class follows
secondary-profession changes; manual selections and an empty selection
stay fixed.
- Ordered saves preserve rapid edits and cannot replace another
character's state. Existing plans keep their saved skills and boss; an
absent height uses the default. Learned status remains a live
observation.
- Inspection and quick saving do not filter markers or select a boss.
Show only this skill and Set target remain explicit actions. Both maps
share filters and retain independent visibility switches.
- Touching copies of the same skill in the same map area share one icon
and list all possible bosses. Different skills and distant locations
remain separate. The active boss retains its source position.
- Map icons display the inner artwork with a thin edge; client assets
remain unchanged. Hover cards support nearby skill choices, keyboard
focus, reduced motion, and immediate removal on native map close.

## Delivery

Final layer of stack #432, targeting `feat/skill-detail-icons` (#433).
Merge order: #429#430#431#433#434. Recommend Beta
consideration for persisted preferences and the full native Maps
integration before release; no release is requested here.

## Verification

- `pnpm check` passed after rebasing onto main `c04c7736`.
- Focused tests cover restart, character isolation, secondary
professions, empty selections, queued saves, quick saving, inline
details, resizing/cancellation, shared-spawn deduplication, and native
preview removal.
- Real browser exploration used 301 fixture skills, both themes, small
windows, dragging, keyboard resizing, independent scrolling, and all
four Sorrow's Furnace boss names. The production app was built and
opened using the existing game cache; Matthias approved the in-game
result.
- Main now includes #436, which fixes the dependency audit blocker from
the earlier runs.

- [Application
verification](https://github.com/Mat4m0/gwonmac/actions/runs/34684312052)
passed on `496b27c2`, including runtime and packaged-app checks.

- [x] I kept this pull request focused.
- [x] I ran the relevant checks.
- [x] I did not add game binaries, credentials, diagnostics, or private
traffic.
- [x] I updated documentation when behavior or an invariant changed.
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