Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 6 additions & 2 deletions Classes/AppDelegate.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
#include "AppDelegate.h"
#include "Scenes/WelcomeScene.h"
#include "Scenes/ExampleGameScene.h"
#include "Scenes/OnlineGameScene.h"
#include "Scenes/SocketServerScene.h"

// #define USE_AUDIO_ENGINE 1
// #define USE_SIMPLE_AUDIO_ENGINE 1
Expand Down Expand Up @@ -95,8 +97,10 @@ bool AppDelegate::applicationDidFinishLaunching() {
register_all_packages();

// create a scene. it's an autorelease object
auto scene = WelcomeScene::createScene();

auto scene = OnlineGameScene::createScene();
//auto scene = SocketServerScene::createScene();
//auto scene = ExampleGameScene::createScene();

// run
director->runWithScene(scene);

Expand Down
12 changes: 12 additions & 0 deletions Classes/GameSettingScene.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#include "GameSettingScene.h"



GameSettingScene::GameSettingScene()
{
}


GameSettingScene::~GameSettingScene()
{
}
61 changes: 60 additions & 1 deletion Classes/Players/Charactor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,8 +52,67 @@ Charactor::Charactor(string _name) {
hitEffectBegin = 53;
hitEffectEnd = 60;//��������Ч
}
else {
else if (name == "Goku") {
idleNum = 4;
runNum = 6;
meleeAttack1Num = 4;
meleeAttack2Num = 9;
meleeAttack3Num = 15;
rangedAttackNum = 6;
jumpNum = 7;
hitNum = 2;
deadNum = 5;
winNum = 8;
hittedAwayNum = 7; //todo
dashNum = 2;
defendNum = 1;
chargeNum = 4;
ultimateNum = 10;

ultimateBallNum = 4;
ultimateBallBegin = 11;
ultimateBallEnd = 14;//����
chargeEffectNum = 11;
chargeEffectBegin = 0;
chargeEffectEnd = 10;//����
rangedBallNumber = 30;//Զ�̹���
explosionNum = 17;
explosionBegin = 31;
explosionEnd = 47;//��ը
hitEffectNum = 8;
hitEffectBegin = 53;
hitEffectEnd = 60;//��������Ч
}
else if (name == "Frieza") {
idleNum = 3;
runNum = 8;
meleeAttack1Num = 4;
meleeAttack2Num = 7;
meleeAttack3Num = 11;
rangedAttackNum = 6;
jumpNum = 7;
hitNum = 2;
deadNum = 4;
winNum = 5;
hittedAwayNum = 7;
dashNum = 2;
defendNum = 1;
chargeNum = 4;
ultimateNum = 5;

ultimateBallNum = 4;
ultimateBallBegin = 11;
ultimateBallEnd = 14;//����
chargeEffectNum = 11;
chargeEffectBegin = 0;
chargeEffectEnd = 10;//����
rangedBallNumber = 30;//Զ�̹���
explosionNum = 17;
explosionBegin = 31;
explosionEnd = 47;//��ը
hitEffectNum = 8;
hitEffectBegin = 53;
hitEffectEnd = 60;//��������Ч
}

rangedBallStr = name + "_boom_" + std::to_string(rangedBallNumber) + ".png";
Expand Down
6 changes: 5 additions & 1 deletion Classes/Players/PlayerSprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -207,6 +207,7 @@ void PlayerSprite::moveLeft()
if (isRun) {
return;
}
isMove = true;
auto animation = Animation::createWithSpriteFrames(runVector, 0.09f);
auto animate = Animate::create(animation);
auto MoveAnimate = RepeatForever::create(animate);
Expand All @@ -229,6 +230,7 @@ void PlayerSprite::moveRight()
if (isRun) {
return;
}
isMove = true;
auto animation = Animation::createWithSpriteFrames(runVector, 0.09f);
auto animate = Animate::create(animation);
auto MoveAnimate = RepeatForever::create(animate);
Expand Down Expand Up @@ -447,6 +449,7 @@ void PlayerSprite::dashLeft(Vec2 oppoentPosition)
if (isRun) {
return;
}
isMove = true;
setFlippedX(false);
physicPlayer->getPhysicsBody()->setVelocity(Vec2(-800,0));
auto animation = Animation::createWithSpriteFrames(dashVector, 0.09f, 0);
Expand All @@ -462,6 +465,7 @@ void PlayerSprite::dashRight(Vec2 oppoentPosition)
if (isRun) {
return;
}
isMove = true;
setFlippedX(true);
physicPlayer->getPhysicsBody()->setVelocity(Vec2(800, 0));
auto animation = Animation::createWithSpriteFrames(dashVector, 0.09f, 0);
Expand Down Expand Up @@ -553,7 +557,7 @@ void PlayerSprite::defend() {

/* ���� */
void PlayerSprite::charge() {
if (isRun) {
if (getActionByTag(0) == NULL) {
return;
}
auto end = CallFuncN::create([&](Ref* sender) {
Expand Down
1 change: 1 addition & 0 deletions Classes/Players/PlayerSprite.h
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,7 @@ class PlayerSprite : public Sprite
bool stopJump = true, stopMeleeAttack = true, stopRangedAttack = true;
bool isHitted = false, isHitting = false, isUltimate = false;
bool isDead = false, isWin = false;
bool isMove = false;
int hittedCount = 0;
/*���������жϱ���*/
bool isDouble = false;
Expand Down
Loading