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Thanks! .t3d is Unreal Engine's text export: it describes actors in a level (positions, the assets they refer to, BSP brushes). The mesh itself isn't in the file, only a reference to the .uasset, so there's nothing in a .t3d to turn into FBX or OBJ.
What works today: in the Unreal Editor's Content Browser, right-click the mesh → Asset Actions → Export… and pick FBX or OBJ. Filee converts FBX/OBJ on to GLB, STL, 3MF and more.
This is outside what Filee can read, so I'm closing it.
Activity
KnifeLemon commentedon Oct 29, 2026
谢谢!
.t3d是虚幻引擎的文本导出格式,它描述的是关卡里的 Actor(位置、引用的资源、BSP 画刷)。模型的网格本身不在文件里,只是引用了.uasset资源,所以无法从.t3d转成 FBX 或 OBJ。现在可以这样做: 在虚幻编辑器的内容浏览器里,右键模型 → Asset Actions → Export…,选择 FBX 或 OBJ。Filee 可以再把 FBX/OBJ 转成 GLB、STL、3MF 等格式。
这个格式不在 Filee 的范围内,所以关闭。
Thanks!
.t3dis Unreal Engine's text export: it describes actors in a level (positions, the assets they refer to, BSP brushes). The mesh itself isn't in the file, only a reference to the.uasset, so there's nothing in a.t3dto turn into FBX or OBJ.What works today: in the Unreal Editor's Content Browser, right-click the mesh → Asset Actions → Export… and pick FBX or OBJ. Filee converts FBX/OBJ on to GLB, STL, 3MF and more.
This is outside what Filee can read, so I'm closing it.