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10 changes: 5 additions & 5 deletions shaders/mobile_nerf_rayquery/rayquery_morpheus.frag
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
/* Copyright (c) 2024, Qualcomm Innovation Center, Inc. All rights reserved.
/* Copyright (c) 2026, Qualcomm Innovation Center, Inc. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
Expand Down Expand Up @@ -259,7 +259,7 @@ void main(void)

// Sample feature maps and check transparency
const vec2 flipped = vec2( hitpoint_uv.x, 1.0 - hitpoint_uv.y );
vec4 test_pixel = texture(textureInput_0[nonuniformEXT(instanceID)], flipped);
vec4 test_pixel = textureLod(textureInput_0[nonuniformEXT(instanceID)], flipped, 0);

if (test_pixel.r != 0.0) {
rayQueryConfirmIntersectionEXT(rayQuery);
Expand All @@ -272,7 +272,7 @@ void main(void)

if (rayQueryGetIntersectionTypeEXT(rayQuery, true) == gl_RayQueryCommittedIntersectionTriangleEXT) {
// Output feature inputs for mlp
vec4 pixel_1 = texture(textureInput_1[nonuniformEXT(commited_instanceID)], commited_flipped);
vec4 pixel_1 = textureLod(textureInput_1[nonuniformEXT(commited_instanceID)], commited_flipped, 0);

pixel_0.a = pixel_0.a*2.0-1.0;
pixel_1.a = pixel_1.a*2.0-1.0;
Expand Down Expand Up @@ -327,8 +327,8 @@ void main(void)

// Sample feature maps then output to second subpass
vec2 flipped = vec2( hitpoint_uv.x, 1.0 - hitpoint_uv.y );
vec4 pixel_0 = texture(textureInput_0[nonuniformEXT(instanceID)], flipped);
vec4 pixel_1 = texture(textureInput_1[nonuniformEXT(instanceID)], flipped);
vec4 pixel_0 = textureLod(textureInput_0[nonuniformEXT(instanceID)], flipped, 0);
vec4 pixel_1 = textureLod(textureInput_1[nonuniformEXT(instanceID)], flipped, 0);

pixel_0.a = pixel_0.a*2.0-1.0;
pixel_1.a = pixel_1.a*2.0-1.0;
Expand Down
Binary file modified shaders/mobile_nerf_rayquery/rayquery_morpheus.frag.spv
Binary file not shown.
10 changes: 5 additions & 5 deletions shaders/mobile_nerf_rayquery/rayquery_morpheus_combo.frag
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
/* Copyright (c) 2024, Qualcomm Innovation Center, Inc. All rights reserved.
/* Copyright (c) 2026, Qualcomm Innovation Center, Inc. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
Expand Down Expand Up @@ -259,7 +259,7 @@ void main(void)

// Sample feature maps and check transparency
const vec2 flipped = vec2( hitpoint_uv.x, 1.0 - hitpoint_uv.y );
vec4 test_pixel = texture(textureInput_0[nonuniformEXT(instanceID)], flipped);
vec4 test_pixel = textureLod(textureInput_0[nonuniformEXT(instanceID)], flipped, 0);

if (test_pixel.r != 0.0) {
rayQueryConfirmIntersectionEXT(rayQuery);
Expand All @@ -272,7 +272,7 @@ void main(void)

if (rayQueryGetIntersectionTypeEXT(rayQuery, true) == gl_RayQueryCommittedIntersectionTriangleEXT) {
// Output feature inputs for mlp
vec4 pixel_1 = texture(textureInput_1[nonuniformEXT(commited_instanceID)], commited_flipped);
vec4 pixel_1 = textureLod(textureInput_1[nonuniformEXT(commited_instanceID)], commited_flipped, 0);

pixel_0.a = pixel_0.a*2.0-1.0;
pixel_1.a = pixel_1.a*2.0-1.0;
Expand Down Expand Up @@ -327,8 +327,8 @@ void main(void)

// Sample feature maps then output to second subpass
const vec2 flipped = vec2( hitpoint_uv.x, 1.0 - hitpoint_uv.y );
vec4 pixel_0 = texture(textureInput_0[nonuniformEXT(instanceID)], flipped);
vec4 pixel_1 = texture(textureInput_1[nonuniformEXT(instanceID)], flipped);
vec4 pixel_0 = textureLod(textureInput_0[nonuniformEXT(instanceID)], flipped, 0);
vec4 pixel_1 = textureLod(textureInput_1[nonuniformEXT(instanceID)], flipped, 0);

pixel_0.a = pixel_0.a*2.0-1.0;
pixel_1.a = pixel_1.a*2.0-1.0;
Expand Down
Binary file modified shaders/mobile_nerf_rayquery/rayquery_morpheus_combo.frag.spv
Binary file not shown.
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