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KabutoVI/README.md

Ingo Varela

I like to take games apart to learn how they're built, make mods, and help open source projects when I can, along with some work projects I work with.

Mexico · Self-taught developer · Axiomata Studio

Projects

Everything I'm working on, what each project does and where it stands, is in projects.md.

How I work

I write down the design before I build. When something breaks, I find the cause and put something in place so it doesn't happen again. Kaizen, basically.

On AI

I build with AI: Claude for planning and reverse engineering, Cursor for implementation. I couldn't do this without it. I review and test what I publish, and I'm still learning good and safe practices. If you find something wrong, open an issue.

What I don't publish

Game binaries, assets, decompiled code, or anything a developer chose to obfuscate. Fixes ship as patches that need your own copy of the game.

Links

Substack · LinkedIn · Axiomata Studio

Pinned Loading

  1. panzers-widescreen-fix panzers-widescreen-fix Public

    A d3d9 proxy that adds widescreen resolutions and a borderless window to Codename: Panzers - Phase One, patching the game in memory.

    C

  2. sparta-widescreen-fix sparta-widescreen-fix Public

    A d3d9 proxy that fixes the menu layout at 1440p in Sparta: Ancient Wars and lets you shrink the HUD, patching the game in memory.

    C