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2 changes: 1 addition & 1 deletion .github/workflows/build-ios-ipa.yml
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ jobs:
../..

# Build only the shader headers (this generates the .spirv.h files)
cmake --build . --target UnleashedRecomp 2>&1 | grep -E "Generating|spirv.h" || true
cmake --build . --target UnleashedRecompShaders

cd ../..
echo "SPIR-V headers generated successfully"
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4 changes: 4 additions & 0 deletions UnleashedRecomp/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -575,13 +575,15 @@ function(compile_shader FILE_PATH TARGET_NAME)
DEPENDS ${HLSL_FILE_PATH}
)
target_sources(UnleashedRecomp PRIVATE ${HLSL_FILE_PATH}.dxil.h)
set_property(GLOBAL APPEND PROPERTY UNLEASHED_RECOMP_SHADER_OUTPUTS ${HLSL_FILE_PATH}.dxil.h)
endif()
add_custom_command(
OUTPUT ${HLSL_FILE_PATH}.spirv.h
COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -spirv -fvk-use-dx-layout ${ARGN} -E shaderMain -Fh ${HLSL_FILE_PATH}.spirv.h ${HLSL_FILE_PATH} -Vn g_${HLSL_NAME}_spirv
DEPENDS ${HLSL_FILE_PATH}
)
target_sources(UnleashedRecomp PRIVATE ${HLSL_FILE_PATH}.spirv.h)
set_property(GLOBAL APPEND PROPERTY UNLEASHED_RECOMP_SHADER_OUTPUTS ${HLSL_FILE_PATH}.spirv.h)
endfunction()

function(compile_vertex_shader FILE_PATH)
Expand Down Expand Up @@ -616,6 +618,8 @@ compile_pixel_shader(resolve_msaa_depth_2x)
compile_pixel_shader(resolve_msaa_depth_4x)
compile_pixel_shader(resolve_msaa_depth_8x)

get_property(UNLEASHED_RECOMP_SHADER_OUTPUTS GLOBAL PROPERTY UNLEASHED_RECOMP_SHADER_OUTPUTS)
add_custom_target(UnleashedRecompShaders DEPENDS ${UNLEASHED_RECOMP_SHADER_OUTPUTS})
set(RESOURCES_SOURCE_PATH "${PROJECT_SOURCE_DIR}/../UnleashedRecompResources")
set(RESOURCES_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/res")

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