Test on separate/non-precious saves first if you're risk-averse!
SkyrimNet Beta 25 or newer is REQUIRED for iActions v0.6.6; earlier SkyrimNet versions are not supported. Upgrading from iActions v0.6.5 is save-compatible and does not require a clean install. See upgrade notes below (For overly-detailed documentation on all the things, see the iActions Wiki.)
- NEW v0.6.6: REQUIRES SkyrimNet Beta 25 or newer; moves content into the
phospheneoverdrive.iactionsexternal bundle, adopts snake_case action identifiers, groups related actions under Food and Drink / Health and Recovery, and preventsexchange_itemsfrom being suggested for merchant transactions - NEW v0.6.5: 26 vanilla drinks recognized (was 15), custom drinks via JSON config, specific drink selection by name, smart NPC alcohol inventory via SKSE decorator
- v0.6.0: Receive Food — Followers request food via dynamic dialog, configurable tier priority and auto-give
- v0.5.7: Sleep Sobering — Drunk NPCs gradually sober up while you sleep (configurable PointsPerSleepHour, default: 4)
- v0.5.5: NPCs can sit & drink at the same time... generally, prompt updated & ready for SkyrimNet Beta14
- v0.5.1.x: NPCs can now request to trade items with you
- v0.5.0: 5-tier drunk system (Buzzed→Blackout), major performance optimizations, new MCM settings, rebranded to clarify non-official status
- Install: Mod manager → Load after OAR drunk animations → Configure in MCM
- Requirements: Skyrim SE/AE + SkyrimNet Beta 25 or newer (REQUIRED; earlier versions unsupported) + OAR + JContainers + PO3_SKSEFunctions + Papyrus MessageBox + drunk animations (optional)
- Install requirements (SkyrimNet Beta 25 or newer is required, plus OAR, JContainers, PO3_SKSEFunctions, and Papyrus MessageBox)
- Install iActions with mod manager
- Load AFTER OAR drunk animations mod
- Configure in MCM menu
iActions v0.6.6 requires SkyrimNet Beta 25 or newer. Install or update SkyrimNet before launching the game.
- Install or update to SkyrimNet Beta 25 or newer
- Update iActions normally — no clean install or uninstall preparation is required
- Review SkyrimNet plugin enablement, priority, Hub association, and overlay relationships after upgrading
- Reapply any per-action settings stored under the old action names
The external bundle now uses plugin id phospheneoverdrive.iactions, and all action names use snake_case. The wake-up event is no longer included in iActions and is distributed by a separate plugin.
The v0.5.0 ESL conversion requires a clean migration from v0.4.x:
- Run iActions MCM's "Prepare for Uninstall"
- Save game and exit Skyrim completely
- Disable iActions in the mod manager
- Without iActions enabled, load the save, save again, and exit
- Enable the new iActions version and load that save
Use setstage SKI_ConfigManagerInstance 1 if the MCM does not appear after some time.
- Use SkyrimNet WebUI to run
WebUI_PrepareForUninstall()on theiActions_MCMscript - Save, quit, disable the mod, load the save, save, and quit again
- Install and enable the new version, then load the save
- Install Papyrus MessageBox and SkyrimNet Beta 25 or newer first
- Update iActions normally — save compatible, no clean migration needed
- Install or update to SkyrimNet Beta 25 or newer
- Update iActions normally — save compatible, no clean migration needed
- Optional: edit
SKSE/Plugins/iActions/extra_alcohol.jsonto add custom drinks
- Drunk System: NPCs drink alcohol → get drunk → sober up automatically (5 levels: Buzzed, Tipsy, Drunk, Plastered, Blackout)
- Sleep Sobering: NPCs lose drunk points while you sleep (configurable rate, default 4 points/hour)
- Actions: Drink alcohol (specific drinks by name!), request food, request alcohol, sober up, extract arrows, stumble
- Player Features: Force push, optional in-game debug notifications
- Custom Drinks: Add mod-added alcohol via
SKSE/Plugins/iActions/extra_alcohol.json(Bruma, Interesting NPCs, etc.) - Smart Inventory: SKSE decorators
iActions_get_npc_alcoholandiActions_get_alcohol_formidsfor real-time alcohol detection - Web Agent: Built-in SkyrimNet web agent (
iActions Extra Alcohol Helper) to auto-detect mod-added drinks and generate config — ready to use in the WebUI Agents area - Smart Spawning: Free-drinks mode spawns the specific drink the NPC asked for (not random)
- Performance: Optimized inventory detection, cached alcohol lookups, reduced script lag
- Alcohol required by default (can be disabled completely or only in inns/taverns)
- 20-second cooldowns to prevent drink/stumble spam
- Auto-incremental sobering every 5 minutes (configurable)
- v0.6.5: 26 drinks, custom drinks JSON, specific drink selection, FormID-based detection
- v0.6.0: Receive Food — Followers request food (survival mode focus), Auto-Give toggle, Max Food Items (1-20), Food Preference Order (4 options), Cooldown (1-300s)
- v0.5.7: Sleep Sobering — PointsPerSleepHour (0-100, default: 4). Points drunk NPCs lose per hour of sleep. Set to 0 to disable. Example: 8 hours sleep × 4 points = 32 points lost (~4 drunk tiers)
- v0.5.1: Exchange Items (max types tracked: default 20, tested up to 50; more items = longer processing)
- v0.5.0: Max simultaneous drunk NPCs (8-128, default 32)
- v0.5.0: Toggle drink animations (user preference for animation timing)
- v0.5.0: Performance logging for optimization monitoring
- Key-bindable shove (middle-mouse button works well, unbound by default)
- All(/most) settings in MCM menu
For full details, see the iActions Wiki.
