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Improved the system for installing parts and placing vehicles - #2157

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dldev32 wants to merge 6 commits into
DonBruce64:masterfrom
dldev32:qol-changes
Open

Improved the system for installing parts and placing vehicles#2157
dldev32 wants to merge 6 commits into
DonBruce64:masterfrom
dldev32:qol-changes

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@dldev32

@dldev32 dldev32 commented Aug 25, 2026

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Here's what's been done:

  • Holoboxes has been removed;
  • Added part slot markers for all part types;
  • Added the installTime parameter for part installation time.
  • Added the removeTime parameter for part remove time.
  • Added the deployTime parameter for vehicle deployment time.
  • Added the packTime parameter for vehicle packing time.
  • Added the markerName parameter that defines name of the part slot marker.
  • Added the markerIcon parameter that defines icon of the part slot marker.
2026-08-25_13 05 23

@dldev32 dldev32 changed the title Improved parts installation system Improved the system for installing parts and placing vehicles Aug 27, 2026
@DonBruce64

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@SnailPerson this okay with you? It is farly cleaner, I will admit, but probably should be tested.

@dldev32

dldev32 commented Aug 28, 2026

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@SnailPerson this okay with you? It is farly cleaner, I will admit, but probably should be tested.

I had to use too much code, but it was worth it. I think that's fair.

@SnailPerson

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im not sure on the usefulness of the placing feature but the part scanner works fine and is an upgrade over the old system.

Only gripe is that bobbing is wierd with it, it lags behind the actual slots to an extent.
Also @dldev32 before merging, please add the ability to have custom slot names and icons.

@SnailPerson

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actually one sec
@dldev32 how does this system handle parts that are stuck behinfd other boxes?
does it take the original slotHeight and width to determine the range of interaction?

@dldev32

dldev32 commented Sep 1, 2026

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actually one sec @dldev32 how does this system handle parts that are stuck behinfd other boxes? does it take the original slotHeight and width to determine the range of interaction?

Actually, yes. Although I wanted to make it so that the marker itself and its dimensions would be the trigger for placing parts, and also to be able to place parts through collisions of the 'CLICK' type, I was too skeptical that anyone would approve of it.

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3 participants