Skip to content

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Latest commit

 

History

1 Commit

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Meridian GlobeView

The C++17 / OpenGL real-time 3D map client for the Meridian fleet platform. It streams Web Mercator tiles, renders terrain with level-of-detail, draws country/zone overlays, and tracks thousands of live vehicle markers on a planet-scale scene.

The world is ~40,000,000 metres across and the camera goes from continent view down to a single street. Most bugs here live at the edges: far from the origin, near the poles, across the date line, or under a flood of concurrent updates. "It looks fine on my machine, in my city" is where they hide.

Layout

include/globeview/     Shared types — math, geo/mercator, a thin GL layer
src/render/            Rendering pipeline (camera, tiles, terrain, overlays, markers)
src/cache/             GPU resource caches
src/main.cpp           App entry point / frame loop

Building

cmake -S . -B build
cmake --build build

The GL entry points are declared in include/globeview/Gl.h. For offline builds and CI they resolve to lightweight stubs (GLOBEVIEW_STUB_GL, on by default), so the project compiles and the logic can be exercised without a GPU/driver. Wire in a real loader (GLAD/GLEW) by defining -DGLOBEVIEW_STUB_GL=0 and linking it.

Modules

Area Files
Camera & projection src/render/Camera.*, src/render/DepthConfig.h
Tile rendering src/render/TileRenderer.*, src/render/TextureUpload.*
Color src/render/ColorPipeline.*
Terrain src/render/TerrainMesh.*
Overlays src/render/OverlayRenderer.*
Live markers src/render/MarkerBuffer.*
Frame submission src/render/FrameGraph.*
Tile GPU cache src/cache/TileCache.*

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages