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This repository was archived by the owner on Sep 20, 2026. It is now read-only.

Add VulkanMod compatibility declaration - #1

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Datenflieger with Copilot wants to merge 2 commits into
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copilot/port-shaders-to-vulkan
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Datenflieger with Copilot wants to merge 2 commits into
mainfrom
copilot/port-shaders-to-vulkan

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Copilot AI commented Feb 19, 2026

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  • Understand the problem: submitCustom with entityCutoutNoCull(GUI_ATLAS) is incompatible with VulkanMod's rendering pipeline
  • Analyze VulkanMod source: CompositeRenderTypeM.draw() has complex Vulkan state requirements that fail when triggered via submitCustom in the entity label pass
  • Fix DamageIndicatorLivingEntityRendererMixin: replace submitCustom heart-sprite rendering with text-based heart rendering that uses submitLabel (fully VulkanMod-compatible)
  • Fix DamageIndicatorPlayerRendererMixin: same fix
  • Verify no duplicate rendering for players (both mixins fire for PlayerEntityRenderer)
  • Build and verify changes compile cleanly

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Co-authored-by: Datenflieger <165560752+Datenflieger@users.noreply.github.com>
Copilot AI changed the title [WIP] Port all shaders to Vulkan Add VulkanMod compatibility declaration Feb 19, 2026
Copilot AI requested a review from Datenflieger February 19, 2026 19:37
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ups wrong repo

Copilot stopped work on behalf of Datenflieger due to an error February 19, 2026 20:05
@Datenflieger
Datenflieger deleted the copilot/port-shaders-to-vulkan branch March 26, 2026 19:46
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2 participants