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Breaks fancy grass using Pocket Edition assets
Thanks XSSheep!
-Added Crafting Recipes -Added Furnace Recipes (unused for now) -Added Crafting table -Added Crafting screen --------- Co-authored-by: Brent <BrentDaMage@users.noreply.github.com>
Bugfixes: * After breaking a block, the full breaking animation no longer shows on the next highlighted block for a few frames
…ion (#681) Bugfixes: * Fixed Redstone Dust break particles being white
Bugfixes: * Fixed player inventory desync issues in multiplayer * Added more networking redundancy
Changes: * Options are now hidden depending on the context Bugfixes: * Fixed message text colors on ImageButtons
Changes: * Utilized culling more when rendering entities Bugfixes: * Fixed spider eye glow at night
* Sun & moon meshes are now cached * Optimized fast clouds * Fixed fancy materials reload
…716) Bugfixes: * Fixed block placement issues in multiplayer
* Abstracted CThread impls into their own files * Added CThread::ID type * Added CThread::GetCurrentThreadId()
Features: * Added player-specific nametag colors for Console UI
…ck (#723) Changes: * Minor graphical improvements on Xbox 360
Bugfixes: * Fixed cloud rendering on Xbox 360/D3D9
Changes: * Made `_setupShaderParameters` calls more consistent * ItemSpriteRenderer mesh is now cached
Bugfixes: * Fixed fire becoming red when entity takes damage when using shaders * Fixed normals on D3D9 (normalization & endianness issues)
Changes: * Updated TileRenderer preshade values to be consistent with OpenGL normal lighting * Cleaned up TileRenderer
Bugfixes: * Fixed bad depth scaling on D3D9
* Removed unnecessary shaderDarkColor references * Fixed entity overlay color on shaders
* Added multi-layered item sprite support * Removed ENH_SHADE_HELD_TILES, unified item shading code --------- Co-authored-by: Brent <43089001+BrentDaMage@users.noreply.github.com>
Bugfixes: * Fixed some misallocated Tesselator vertices * Fixed bad maxIndices calculation in Tesslator Changes: * Added more safety assertions in Tesselator for the current VertexFormat * Removed TEXCOORD1 from renderchunk * Added `VERTEX_FIELD_PADDING` * Inlined Mth stuff
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