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[pull] master from ReMinecraftPE:master - #8

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pull[bot] wants to merge 391 commits into
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nbcraft-org:master

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@pull pull Bot commented May 1, 2025

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Created by pull[bot] (v2.0.0-alpha.1)

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@pull pull Bot added the ⤵️ pull label May 1, 2025
BrentDaMage and others added 29 commits January 31, 2026 22:52
Breaks fancy grass using Pocket Edition assets
-Added Crafting Recipes
-Added Furnace Recipes (unused for now)
-Added Crafting table
-Added Crafting screen

---------

Co-authored-by: Brent <BrentDaMage@users.noreply.github.com>
BrentDaMage and others added 30 commits July 30, 2026 04:09
Bugfixes:
* After breaking a block, the full breaking animation no longer shows on the next highlighted block for a few frames
…ion (#681)

Bugfixes:
* Fixed Redstone Dust break particles being white
Bugfixes:
* Fixed player inventory desync issues in multiplayer
* Added more networking redundancy
Changes:
* Options are now hidden depending on the context

Bugfixes:
* Fixed message text colors on ImageButtons
Changes:
* Utilized culling more when rendering entities

Bugfixes:
* Fixed spider eye glow at night
* Sun & moon meshes are now cached
* Optimized fast clouds
* Fixed fancy materials reload
…716)

Bugfixes:
* Fixed block placement issues in multiplayer
* Abstracted CThread impls into their own files
* Added CThread::ID type
* Added CThread::GetCurrentThreadId()
Features:
* Added player-specific nametag colors for Console UI
…ck (#723)

Changes:
* Minor graphical improvements on Xbox 360
Bugfixes:
* Fixed cloud rendering on Xbox 360/D3D9
Changes:
* Made `_setupShaderParameters` calls more consistent
* ItemSpriteRenderer mesh is now cached
Bugfixes:
* Fixed fire becoming red when entity takes damage when using shaders
* Fixed normals on D3D9 (normalization & endianness issues)
Changes:
* Updated TileRenderer preshade values to be consistent with OpenGL normal lighting
* Cleaned up TileRenderer
Bugfixes:
* Fixed bad depth scaling on D3D9
* Removed unnecessary shaderDarkColor references
* Fixed entity overlay color on shaders
* Added multi-layered item sprite support
* Removed ENH_SHADE_HELD_TILES, unified item shading code

---------

Co-authored-by: Brent <43089001+BrentDaMage@users.noreply.github.com>
Bugfixes:
* Fixed some misallocated Tesselator vertices
* Fixed bad maxIndices calculation in Tesslator

Changes:
* Added more safety assertions in Tesselator for the current VertexFormat
* Removed TEXCOORD1 from renderchunk
* Added `VERTEX_FIELD_PADDING`
* Inlined Mth stuff
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