Godot 4 C# Shader Terrain
Heavily based on Ditzy Ninja's most excellent tutorials:
- Massive Infinite Terrain: Clipmap & Collisions
- Massive Infinite Terrain: LOD & Mesh Stitching
- Calculating normals on the GPU
With elements incorporated from Sebastian Lague's most excellent series:
Both highly recommended if interested in exploring this area
- Better drop handling (ie, when objects drop through collision mesh due to fast movement or rapid terrain changes)
- Water, foliage, grass, etc, scattered based on region type