A complete C++ implementation of the classic Snake game featuring modular object-oriented design, dynamic gameplay mechanics, and cross-platform compatibility.
| some gameplay | ||
| speed change | ||
| boundary crossing | ||
| forced end screen | ||
| building and running file | ||
| food respawning (debugging purposes) | ||
| game over screen | ||
| start screen |
- Movement: Use
W A S Dkeys for directional control (90° turns only, no 180° reversals) - Speed Control:
- 5 speed levels available
Ekey increases game speedQkey decreases game speed
- Game Controls:
ESCkey to exit gameFkey to regenerate food (debug feature --> developer's secret... the users must not find out.....hehe)
- Smooth snake movement with wrap-around boundaries
- Dynamic food generation avoiding snake body collisions
- Real-time score tracking and display
- Adjustable game speed (5 levels)
- Self-collision detection ending the game
- Clean visual display with bordered game area
- Stable 60 FPS equivalent gameplay across speed settings
This project demonstrates core software engineering principles through the development of a fully-featured Snake game. The implementation focuses on:
- Object-oriented programming with proper class separation
- Memory management and rule of three compliance
- Real-time game loop architecture
- Cross-platform terminal handling
- Modular game component design
The game follows a modular design pattern with these core components:
Game Loop Structure:
Initialize() → while(!exit) { GetInput() → RunLogic() → DrawScreen() → LoopDelay() } → CleanUp()
Core Classes:
GameMechs: Central game state management (score, board, food, flags)Player: Snake entity with movement logic and collision detectionobjPos&objPosArrayList: Position tracking and snake body managementMacUILib: Cross-platform terminal I/O abstraction
Snake-Pixel-Game/
├── GameMechs.[h/cpp] # Game state management
├── Player.[h/cpp] # Snake entity logic
├── objPos.[h/cpp] # Position data structure
├── objPosArrayList.[h/cpp] # Snake body container
├── MacUILib.[h/cpp] # Platform abstraction
└── Project.cpp # Main game loop
# TO RUN
# Just click and run the file from the file explorer in this repo's path:
Project.exe
# TO BUILD AND RUN
# Build the game from within the terminal with the project folder's path:
make
# Click and run the game file:
./Project.exe
- ✅ Advanced C++ Object-Oriented Programming including class architecture, encapsulation, and abstraction principles
- ✅ Comprehensive memory management implementing Rule of Three with dynamic allocation and pointer arithmetic
- ✅ Custom data structure development and algorithm optimization using Standard Template Library concepts
- ✅ Modular system architecture with clear separation of game logic, rendering, and input handling subsystems
- ✅ Cross-platform development implementing POSIX/Windows compatibility layers and platform abstraction
- ✅ Clean API design between game components and platform layers with system integration
- ✅ Real-time game loop architecture implementing frame-based rendering systems and state management
- ✅ Non-blocking keyboard input handling with state machine implementation for responsive controls
- ✅ Character-based user interface development with terminal rendering and screen buffering techniques
- ✅ Efficient collision detection algorithms for self-collision and food consumption detection systems
- ✅ Custom array list implementation for dynamic snake body management with optimized data structures
- ✅ Spatial algorithms for position-based calculations and wrap-around boundary handling mechanics
This project successfully demonstrates professional-grade C++ development practices in a practical game implementation.