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Update overview.inc.rst (#376)
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source/elements/oneART/source/overview.inc.rst

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@@ -6,8 +6,8 @@ Advanced ray tracing defines a set of ray tracing and high-fidelity
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rendering and computation routines for use in a wide variety of 3D
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graphics uses including, film and television photorealistic visual
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effects and animation rendering, scientific visualization,
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high-performance computing computations, gaming, and more. Advanced
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ray tracing is designed to allow cooperative execution on a wide
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high-performance computing computations, gaming, and more. oneART is
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designed to allow cooperative execution on a wide
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variety of computational devices: CPUs, GPUs, FPGAs, and other
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accelerators, termed “XPU” computation. The functionality is
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subdivided into several domains: geometric ray tracing computations,
@@ -18,5 +18,5 @@ highly capable, easy to use rendering engine.
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The individual components and their APIs are described. Other design
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considerations and related components that are not necessarily part of
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the advanced ray tracing specification but that are worth mentioning
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the oneART specification but that are worth mentioning
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will be discussed in the appendix.

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