@@ -6,8 +6,8 @@ Advanced ray tracing defines a set of ray tracing and high-fidelity
66rendering and computation routines for use in a wide variety of 3D
77graphics uses including, film and television photorealistic visual
88effects and animation rendering, scientific visualization,
9- high-performance computing computations, gaming, and more. Advanced
10- ray tracing is designed to allow cooperative execution on a wide
9+ high-performance computing computations, gaming, and more. oneART is
10+ designed to allow cooperative execution on a wide
1111variety of computational devices: CPUs, GPUs, FPGAs, and other
1212accelerators, termed “XPU” computation. The functionality is
1313subdivided into several domains: geometric ray tracing computations,
@@ -18,5 +18,5 @@ highly capable, easy to use rendering engine.
1818
1919The individual components and their APIs are described. Other design
2020considerations and related components that are not necessarily part of
21- the advanced ray tracing specification but that are worth mentioning
21+ the oneART specification but that are worth mentioning
2222will be discussed in the appendix.
0 commit comments