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Worlds: controlling update sequence. #124

Description

@Yanrishatum

I'm lack of controlling update sequence in Worlds, and added some functions to control it. In perfect way - there must be something like layers for update sequences, but it's to complicated.
I'm made next functions:

  • Bring entity to be updated first.
  • Send entity to be updated last.
  • Bring entity forward one step (updated earlier).
  • Send entity backward one step (updated later).
  • Bring entity to be updated before second entity.
  • Send entity to be updated after second entity.
  • Swap two entities in update sequence.

Source: http://pastebin.com/02LePwHE
I apologise for external site URL. I didn't want to make a fork or post all code, because it takes too many space.

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