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Option to adjust reasoning effort for the planning phase #4

Description

@ryanjmichie-git

Context

/forgeproof:run hardcodes effort: high in the skill frontmatter (skills/run/SKILL.md). High effort produces noticeably better plans (e.g. detecting already-implemented requirements instead of re-implementing them), but costs more latency and tokens — a plan-and-stop phase can take a couple of minutes on a small issue.

Request

Let users tune the effort level used for planning, e.g.:

  • an argument: /forgeproof:run 9 --effort low|medium|high, or
  • a documented per-install override

Considerations

  • Skill frontmatter is static per plugin version; an argument would need the skill to interpret it (effort is a session/skill-level setting, so feasibility of changing it per-invocation needs investigation against current Claude Code capabilities).
  • Default should stay high — plan quality is the product's value; this is an opt-down for quick/simple issues.
  • If per-invocation effort turns out not to be supported by the platform, fallback option: ship the guidance in README for users to fork/patch the frontmatter, and revisit when the platform allows it.

Filed from v1.1.0 hands-on testing feedback.

🤖 Generated with Claude Code

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