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351 lines (290 loc) · 5.51 KB
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/*
* Copyright (c) 2015 Milovann Yanatchkov
*
* This file is part of Mud, a free software
* licensed under the GNU General Public License v2
* see /LICENSE for more information
*
*/
#include "stdvec.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#define PI 3.14159655f
#ifndef SQ
#define SQ(x) ((x) *(x))
#endif
inline float deg_to_rad(int deg)
{
return ((PI * deg) / 180.0f);
}
void vprint3i(int *v,char end)
{
printf("[v (%d)(%d)(%d)]%c",v[0],v[1],v[2],end);
}
void vprint3f(float *v,char end)
{
printf("[v (%f)(%f)(%f)]%c",v[0],v[1],v[2],end);
}
float *vnew(float x,float y,float z)
{
float *v = (float *)malloc(sizeof(float)*3);
v[0]=x;
v[1]=y;
v[2]=z;
return v;
}
inline void vprint(float v[3])
{
printf("v:%f %f %f\n",v[0],v[1],v[2]);
}
inline void vcp(float t[3],float s[3])
{
t[0]=s[0];
t[1]=s[1];
t[2]=s[2];
}
inline void vcp3f(float t[3],float s[3])
{
t[0]=s[0];
t[1]=s[1];
t[2]=s[2];
}
inline void vcpi(int t[3],int s[3])
{
t[0]=s[0];
t[1]=s[1];
t[2]=s[2];
}
inline void vcp3i(int t[3],int s[3])
{
t[0]=s[0];
t[1]=s[1];
t[2]=s[2];
}
inline void vcp4i(int t[4],int s[4])
{
t[0]=s[0];
t[1]=s[1];
t[2]=s[2];
t[3]=s[3];
}
inline void vset(float v[3],float a,float b,float c)
{
v[0]=a;
v[1]=b;
v[2]=c;
}
inline void vset4f(float *v,float a,float b,float c,float d)
{
v[0]=a;
v[1]=b;
v[2]=c;
v[3]=d;
}
inline void vset3f(float *v,float a,float b,float c)
{
v[0]=a;
v[1]=b;
v[2]=c;
}
inline void vset4i(int *v,int a,int b,int c,int d)
{
v[0]=a;
v[1]=b;
v[2]=c;
v[3]=d;
}
/*
inline void vset_i(int v[3],int a,int b,int c)
{
v[0]=a;
v[1]=b;
v[2]=c;
}
*/
inline void vseti(int v[3],int a,int b,int c)
{
v[0]=a;
v[1]=b;
v[2]=c;
}
inline void vset3i(int v[3],int a,int b,int c)
{
v[0]=a;
v[1]=b;
v[2]=c;
}
inline void vadd(float r[3],float a[3],float b[3])
{
r[0]=a[0]+b[0];
r[1]=a[1]+b[1];
r[2]=a[2]+b[2];
}
inline void vsub(float r[3],float a[3],float b[3])
{
r[0]=a[0]-b[0];
r[1]=a[1]-b[1];
r[2]=a[2]-b[2];
}
inline void vmul(float v[3],float i)
{
v[0]*=i;
v[1]*=i;
v[2]*=i;
}
inline void vcross(float r[3],float a[3],float b[3])
{
r[0] = (a[1] * b[2]) - (a[2] * b[1]);
r[1] = (a[2] * b[0]) - (a[0] * b[2]);
r[2] = (a[0] * b[1]) - (a[1] * b[0]);
}
inline float vdot(float a[3],float b[3])
{
return (float)(a[0] * b[0] + a[1] * b[1] + a[2] * b[2]);
}
inline float vmag(float v[3])
{
return sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}
inline void vnormalize(float v[3])
{
vmul(v,1/vmag(v));
}
inline float vlength3f(float v0[3], float v1[3])
{
float v[3];
vsub(v,v1,v0);
return sqrt(SQ(v[0])+SQ(v[1])+SQ(v[2]));
}
inline float vnorm3f(float v[3])
{
return sqrt(SQ(v[0])+SQ(v[1])+SQ(v[2]));
}
inline void cnorm(float c[3],float o[3])
{
c[0]=o[0]/255;
c[1]=o[1]/255;
c[2]=o[2]/255;
}
inline void cconv(float c[3],int o[3])
{
c[0]=((float)o[0])/255.0f;
c[1]=((float)o[1])/255.0f;
c[2]=((float)o[2])/255.0f;
}
inline void vplus4i(int *v,int i)
{
v[0] += i;
v[1] += i;
v[2] += i;
v[3] += i;
}
inline void vplus4f(float *v,float i)
{
v[0] += i;
v[1] += i;
v[2] += i;
v[3] += i;
}
void vrot2d3f(float *v, int angle)
{
float x0 = v[0];
float y0 = v[1];
float r = deg_to_rad(angle);
float c = cos(r);
float s = sin(r);
float x1 = (x0 * c) - (y0 * s);
float y1 = (x0 * s) + (y0 * c);
v[0] = x1;
v[1] = y1;
}
void vcenter3f( float *r, float *a, float *b)
{
float h[3];
vsub( r, b, a);
vcp( h, r);
vmul( h, .5);
vadd( r, a, h);
}
void vinverse3f( float *v)
{
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
/*
void m3_print(float m[3][3])
{
printf("print m3\n");
printf("[%f %f %f]\n",m[0][0],m[0][1],m[0][2]);
printf("[%f %f %f]\n",m[1][0],m[1][1],m[1][2]);
printf("[%f %f %f]\n",m[2][0],m[2][1],m[2][2]);
}
void mmul_m3_scalar(float m[3][3], float num)
{
int i,j;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
m[i][j] *= num;
}
}
}
void mmul_m3_m3m3(float m1[3][3], float m2[3][3], float m3[3][3])
{
m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0];
m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1];
m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2];
m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0];
m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1];
m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2];
m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0];
m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1];
m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2];
}
void madd_m3_m3(float m1[3][3], float m2[3][3])
{
int i,j;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
m1[i][j] += m2[i][j] ;
}
}
}
void mmul_m3_v3(Vec *vec,float m[3][3])
{
float x = vec->x;
float y = vec->y;
float z = vec->z;
vec->x = m[0][0] * x + m[0][1] * y + m[0][2] * z;
vec->y = m[1][0] * x + m[1][1] * y + m[1][2] * z;
vec->z = m[2][0] * x + m[2][1] * y + m[2][2] * z;
}
void mrot_m3_v3(Vec *vec,Vec axis,float alpha)
{
float x = vec->x;
float y = vec->y;
float z = vec->z;
float ax = axis.x;
float ay = axis.y;
float az = axis.z;
float c = cos(alpha);
float s = sin(alpha);
vec->x =
( c +( (1 - c) * ( ax * ax) ) ) * x +
( (1 - c) * (ax * ay) - (s * ay) ) * y +
( (1 - c) * (ax * az) + (s * ay) ) * z;
vec->y =
( (1 - c) * (ax * ay) + (s * az) ) * x +
( c + ((1 -c) * (ay * ay)) ) * y +
( ((1 - c)*(ay * az)) - ( s * az) )* z;
vec->z =
( ((1 - c) * (ax * az)) - (s * az)) * x +
( ((1 - c) * (ay * az)) + (s * ax)) * y +
( c + ( (1 -c) * (az * az)) ) * z;
}
*/