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DisplayObject.hitTest could bail out early when localPoint has a negative coordinate #43

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@tlvenn

image
As it can be seen in the image above, if the local point has either x or y negative, it's impossible to have a hit test so we should bail as early as possible.

For context, this is happening because I compute a layout of my background scene and then place each container / sprite using sprite.setPosition(x,y) to that their children are positioned in relative position to their parent.

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