Skip to content
This repository was archived by the owner on Jun 17, 2026. It is now read-only.
This repository was archived by the owner on Jun 17, 2026. It is now read-only.

Use BufferGeometry #7

Description

@crobi

To avoid creating thousands of temporary THREE.Vector3 objects, use THREE.BufferGeometry instead of THREE.Geometry.

Objects loaded with this loader usually do not need to be modified after loading.

Look here or here to see how BufferGeometry works.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions