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355 lines (283 loc) · 11.2 KB
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// 包含头文件
#include "EasyGL.h"
#include "WindowSystem.h"
#include "cube.h"
#include "teapot.h"
#include "monkey.h"
// 定义黑白窗口切换缓冲区
unsigned char b_buff[800*600*3];
unsigned char w_buff[800*600*3];
// 延时us
void linux_delay_us(long us)
{
struct timeval last_time; // 上一次渲染时间
struct timeval now_time; // 现在时间
long timespan = 0L;
// 获取当前时间
gettimeofday(&last_time, NULL);
do
{
// 释放CPU
usleep(1);
// 计算渲染时间
gettimeofday(&now_time, NULL);
if(now_time.tv_sec != last_time.tv_sec)
{
timespan = (now_time.tv_sec - last_time.tv_sec - 1L) * 1000000L;
timespan += 1000000L - last_time.tv_usec;
timespan += now_time.tv_usec;
}
else
{
timespan = now_time.tv_usec - last_time.tv_usec;
}
}
while(timespan < us);
}
// 主函数
int main(int argc, char** argv)
{
// 初始化黑白窗口的颜色
memset(b_buff, 0x00, sizeof(b_buff));
memset(w_buff, 0xFF, sizeof(w_buff));
// 定义视窗系统类
CEasyGL_AMD64_GLFW_WS glfw_ws;
glfw_ws.Config(1920, 720, "EasyGL Base OpenGLES");
// 定义着色器类
CEasyGL_3DTextureShader texture3d_shader; // 3D立体纹理着色器
CEasyGL_OnlyGeometryShader geo3d_shader; // 3D骨架着色器
// 定义对象物体类
// 带有纹理的立方体 大
CEasyGL_3DTextureObject obj3d1;
obj3d1.Init(&texture3d_shader);
obj3d1.ConfigVertex((GLfloat*)cube_3d_vt_data, 180);
obj3d1.LoadTextureFromImageFile("cube.png");
// 骨骼显示的茶壶
CEasyGL_3DGeometryObject obj3d2;
obj3d2.Init(&geo3d_shader);
obj3d2.ConfigVertex((GLfloat*)pteapot_v, 2256*3*3);
// 2D图片 黑色笑脸
CEasyGL_2DImageObject image1;
image1.LoadImage("image1.jpg", CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
// 2D图片 粉色小姐姐头像
CEasyGL_2DImageObject image2;
image2.LoadImage("image2.jpg", CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
// 2D图片 皇后背景
CEasyGL_2DImageObject image4;
//image4.LoadImage("123.png", CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
image4.LoadImage("hh.jpg", CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
// 2D图片 黑色小姐姐头像
//CEasyGL_2DImageObject image3;
//image3.LoadImage("image3.jpg");
// 2D图片 极品飞车
CEasyGL_2DImageAlphaEdgeObject image3;
image3.LoadImageAlphaEdge("car1.png", 20, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 追加
//CEasyGL_2DImageAlphaCutObject image3;
//image3.LoadImageAlphaCut("car1.png", 40); // 裁剪
// 3D骨骼显示的猴子头
CEasyGL_3DGeometryObject obj3d3;
obj3d3.Init(&geo3d_shader);
obj3d3.ConfigVertex((GLfloat*)monkey_3d_v_data, sizeof(monkey_3d_v_data)/sizeof(GLfloat));
// 2D图片 指针
CEasyGL_2DImageObject image5;
//CEasyGL_2DImageMultiSampleObject image5;
image5.LoadImage("image4.png", CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
// 指针的调试
EasyGL_2DDebugObj image5_debug;
image5_debug.SetColor(1.0f, 0.0f, 0.0f, 1.0f);
image5.ConfigDebug(&image5_debug); // 绑定调试
// 带有纹理的立方体 小
CEasyGL_3DTextureObject obj3d4;
obj3d4.Init(&texture3d_shader);
obj3d4.ConfigVertex((GLfloat*)cube_3d_vt_data, 180);
obj3d4.LoadTextureFromImageFile("cube.png");
// 2D快速切换
CEasyGL_2DEfficientImageObject efficient_image1;
efficient_image1.CreateBuffer(800, 600, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
// 2D视频画布
CEasyGL_2DEfficientImageObject video1;
CEasyGL_FFmpaePlatform ffmpeg1;
ffmpeg1.Config("video1.mp4", &video1, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 微电影
//ffmpeg1.Config("video2.mp4", &video1, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 超短视频,测试循环播放
//ffmpeg1.Config("video3.avi", &video1, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 长电影
//ffmpeg1.Config("video4.mp4", &video1, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 宣传短视频
// 2D视频画布
//CEasyGL_2DEfficientImageObject video2;
//CEasyGL_FFmpaePlatform ffmpeg2;
//ffmpeg2.Config("video1.mp4", &video2, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 微电影
//ffmpeg2.Config("video2.mp4", &video2, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 超短视频,测试循环播放
//ffmpeg2.Config("video3.avi", &video2, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 长电影
//ffmpeg2.Config("video4.mp4", &video2, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f); // 宣传短视频
// 悬浮文字
CEasyGL_2DTextObject text1;
text1.Config("TTF/simhei.ttf", 200, 200, 30, 15, 0.0);
text1.DrawText(L"中文测试ABC./?#123愛してる", 255, 0, 0, 255, CEasyGL_2DImageObject::ESizeCalcMode_KeepPixel, 5000.0f);
// 韩语测试
CEasyGL_2DTextObject text2;
text2.Config("TTF/batang.ttc", 200, 200, 30, 15, 0.0);
text2.DrawText(L"한국어 시험 사랑해요", 0, 255, 0, 255, CEasyGL_2DImageObject::ESizeCalcMode_KeepPixel, 5000.0f);
// 帧率显示
CEasyGL_2DTextObject text_fps;
text_fps.Config("TTF/FZZZHONGHJW.TTF", 64, 64, 30, 40, 0.0);
text_fps.DrawText(L"FPS:0.0", 255, 255, 255, 255, CEasyGL_2DImageObject::ESizeCalcMode_KeepPixel, 1000.0f);
// 定义调试类
EasyGL_ConsolePositionDebug console_debug;
console_debug.ConfigDebug(&image4, 1.0f, 0.0f, 0.0f, 1.0f);
console_debug.StartThread();
// 定义运行框架类
CEasyGL_SimplePlatform platform;
// 添加物体对象
platform.AddOperationObject(&obj3d1); // 带有纹理的立方体 大
platform.AddOperationObject(&image1); // 2D图片 黑色笑脸
platform.AddOperationObject(&image4); // 2D图片 皇后背景
platform.AddOperationObject(&image2); // 2D图片 粉色小姐姐头像
//platform.AddOperationObject(&obj3d3); // 3D骨骼显示的猴子头
platform.AddOperationObject(&obj3d2); // 骨骼显示的茶壶
platform.AddOperationObject(&obj3d4); // 带有纹理的立方体 小
platform.AddOperationObject(&efficient_image1); // 2D快速切换
platform.AddOperationObject(&image3); // 中间黑色小姐姐头像 2D图片 极品飞车
platform.AddOperationObject(&image5); // 旋转的指针
platform.AddOperationObject(&image5_debug); // 旋转的指针 的 调试
platform.AddOperationObject(&video1); // 2D视频画布
//platform.AddOperationObject(&video2); // 2D视频画布
platform.AddOperationObject(&text1); // 悬浮文字
platform.AddOperationObject(&text2); // 韩语测试
platform.AddOperationObject(&text_fps); // 帧率显示
platform.AddOperationObject(&console_debug); // 2D图片 的 调试
// 配置物体
// 带有纹理的立方体 大
obj3d1.Scale(0.2f, 0.2f, 0.2f);
obj3d1.Move(0.5f, 0.0f, 0.0f);
// 骨骼显示的茶壶
obj3d2.Scale(0.1f, 0.1f, 0.1f);
obj3d2.SetColor(0.0f, 1.0f, 0.0f, 1.0f);
obj3d2.Move(-0.5f, 0.0f, 0.0f);
// 2D图片 黑色笑脸
image1.Scale(0.1f, 0.1f, 0.1f);
image1.Move(-0.1f, 0.0f, 0.0f);
// 2D图片 粉色小姐姐头像
image2.Scale(0.1f, 0.1f, 0.1f);
image2.Move(0.1f, 0.0f, 0.0f);
// 中间黑色小姐姐头像 2D图片 极品飞车
image3.Scale(0.5f, 0.5f, 0.5f);
image3.Move(0.0f, 0.1f, -0.5f);
// 2D图片 皇后背景
//image4.Scale(0.5f, 0.5f, 0.5f);
//image4.Move(-0.2f, 0.05f, 0.81f);
// 3D骨骼显示的猴子头
obj3d3.Scale(0.13f, 0.13f, 0.13f);
obj3d3.SetColor(1.0f, 0.0f, 0.0f, 1.0f);
obj3d3.Move(0.0f, -0.2f, 0.0f);
// 旋转的指针
image5.MoveCenter(-0.765151515f, -0.5f, 0.0f);
image5.Scale(0.3f, 0.3f, 0.3f);
image5.RotateDeg(0.0f, 0.0f, 0.0f);
image5.Move(0.2f, 0.1f, -0.82f);
// 带有纹理的立方体 小
obj3d4.Scale(0.1f, 0.1f, 0.1f);
obj3d4.Move(-0.7f, -0.2f, -0.83f);
// 2D快速切换
efficient_image1.Scale(0.2f, 0.2f, 0.2f);
efficient_image1.Move(-0.1f, 0.15f, -0.51f);
efficient_image1.Show(false); // 关闭显示
// 2D视频画布
video1.Scale(0.5f, 0.5f, 0.5f);
video1.Move(-0.98f, 0.08f, -0.9f);
// 2D视频画布
//video2.Scale(0.5f, 0.5f, 0.5f);
//video2.Move(0.45f, 0.06f, -0.9f);
// 悬浮文字
text1.Scale(1.0f, 1.0f, 1.0f);
text1.Move(0.15f, -0.1f, -0.89f);
// 韩语测试
text2.Scale(1.0f, 1.0f, 1.0f);
text2.Move(0.2f, -0.15f, -0.89f);
// 帧率显示
text_fps.Scale(0.35f, 0.35f, 0.35f);
text_fps.Move(-0.35f, -0.35f, -0.9f);
// 准备运行
platform.PlatformInit(&glfw_ws);
platform.StartRenderThread();
// 开始播放视频
ffmpeg1.StartPlayerThread(CEasyGL_FFmpaePlatform::EPlayMode_Cycle);
//ffmpeg2.StartPlayerThread(CEasyGL_FFmpaePlatform::EPlayMode_Cycle);
// 等待渲染线程启动
while(!glfw_ws.IsReady())
{
usleep(1);
}
// 等待用户按退出
int i=0;
int k=0;
float deg1 = 0.0f;
float deg2 = 0.0f;
float deg3 = 0.0f;
float deg4 = 0.0f;
float deg5 = 0.0f;
float deg6 = 0.0f;
float deg7 = 0.0f;
int kk = 0;
while(glfw_ws.IsValid())
{
// 1次循环延时大约1ms
linux_delay_us(1000L);
//usleep(1000);
i++;
// 快速2D切换
if(kk>=1000)
{
kk = 0;
}
else
{
kk++;
}
if(kk>=500)
{
efficient_image1.UpdateImage(b_buff);
}
else
{
efficient_image1.UpdateImage(w_buff);
}
// 指针旋转
//deg1 = sin(i / 600.0f) * 120.0f - 90.0f;
double d_i = i;
deg1 = (i / (-18.0f));
image5.RotateDeg(0.0f, 0.0f, deg1);
// 两个立方体的旋转
deg2 = i / 10.0f;
deg3 = i / 50.0f;
deg4 = i / 100.0f;
obj3d1.RotateDeg(deg4, deg2, deg3);
obj3d4.RotateDeg(deg4/10.0f, deg2/10.0f, deg3/10.0f);
// 猴子头和茶壶的旋转
deg5 = i / 60.0f;
deg6 = i / 120.0f;
deg7 = i / 600.0f;
obj3d2.RotateDeg(deg7, deg5, deg6);
obj3d3.RotateDeg(deg6, deg5, deg7);
// FPS的刷新显示
if(k>=10)
{
float fps = platform.GetFPS();
int i_fps = fps * 100.0;
k=0;
wchar_t tmp_str[30];
memset(tmp_str, 0, sizeof(tmp_str));
swprintf(tmp_str, 30, L"FPS:%d.%02d", i_fps / 100, i_fps%100);
text_fps.DrawText(tmp_str, 255, 255, 255, 255, CEasyGL_2DImageObject::ESizeCalcMode_KeepSize, 0.0f);
//printf("FPS = %f\r\n", fps);
}
else
{
k++;
}
}
// 停止播放
ffmpeg1.Close();
//ffmpeg2.Close();
// 退出
platform.StopRenderThread();
return 0;
}