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removing console.logs
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src/webgl/p5.RendererGL.Retained.js

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@@ -249,14 +249,8 @@ p5.RendererGL.prototype._drawPoints = function(vertices, pointBuffers) {
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const pointShader = this._getImmediatePointShader();
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if (Array.isArray(pointBuffers)) {
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// console.log(JSON.parse(JSON.stringify(this.immediateMode.geometry.vertices)));
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console.log(JSON.parse(JSON.stringify(this.immediateMode.geometry.vertexStrokeColors)));
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const geom = this.immediateMode.geometry;
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// // Sync caller-supplied vertices into the geometry so _prepareBuffer
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// // can find them, and clear stale per-vertex colors from prior draws
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// // (e.g. a preceding beginShape(POINTS) call) when the caller didn't
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// // provide its own color data.
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if (geom.vertices !== vertices) {
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geom.vertices = vertices;
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geom.dirtyFlags.vertices = true;

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